Episode 348: Pass-Fail vs Open-Ended Play
RPG Design Panelcast
English - April 30, 2023 22:35 - 57 minutes - 35.9 MB - ★★★★ - 23 ratingsGames Leisure Education How To Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode 347: Reading Contract Boilerplate
Next Episode: Episode 349: The Many Meanings of Diceless
Recorded at Metatopia Online 2021
Presented by Joan Moriarity, Darren Watts, Beth Rimmels.
Which is better, a game that concludes when somebody wins, or a game that concludes when the story is deemed to be complete? It's a trick question, obviously; both styles have their benefits and drawbacks, but what are those exactly? Why do certain kinds of players tend to gravitate toward one or the other? What can devotees of one type gain from playing the other, and how can we make it more enjoyable to cross that divide?