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Episode 337: The Aether and Beyond
RPG Design Panelcast
English - September 24, 2022 21:43 - 1 hour - 37.3 MB - ★★★★ - 23 ratingsGames Leisure Education How To Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode 336: Selling Globally in an Evechanging World
Next Episode: Episode 338: Keepsake Games
Recorded at Metatopia Online 2021
Presented by Richard Ruane, Diogo Nogueira, Sarah Blunt, Daniel Wilson and Noora Rose.
Cold, scary, empty, and filled with radiation, we all know the real void of outer space isn't a friendly place. But what opportunities do we get when we create settings in a different outer space, one we see in pulp novels, weird fiction, planetary romances, cosmic horror, and early tabletop games and supplements such as Spelljammer or Space 1999? What makes creating a space fantasy or weird space setting different from creating a classic fantasy or space opera? What themes can creators explore when we look at space in weird and fantastical ways?