![RPG Design Panelcast artwork](https://is4-ssl.mzstatic.com/image/thumb/Podcasts113/v4/f6/2b/b2/f62bb21d-3b04-43a0-1943-a11f29cf061f/mza_596038946716115795.jpg/100x100bb.jpg)
Episode 257 - The Three-Ring Setting: Scope in Game Design
RPG Design Panelcast
English - May 09, 2020 12:00 - 50 minutes - 37.2 MB - ★★★★ - 23 ratingsGames Leisure Education How To Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Episode 256 - Turn, Turn, Turn
Next Episode: Episode 258 - Crowdfunding on a Budget
Recorded at Metatopia 2019
Presented by Kenneth Hite
A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.