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Multiplayer Modes (Max Grossman)
Pretentious Game Ideas
English - January 17, 2017 04:31 - 1 hour - 89.6 MB - ★★★★★ - 10 ratingsVideo Games Leisure Arts Design boardgames gamedesign games gaming videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Making Loss Matter
Next Episode: Designing for Different Players (Lily Dodge)
Multiplayer games have the rare opportunity to feature multiple modes, distinct ways to play that can provide wildly different experiences. But how do you design the modes that will work best for your game, how does your roster of modes change how players engage with your game, and when is an idea for a new mode just too "out there"?
Special guest Max Grossman of First Strike Games joins us to discuss these questions and more.