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Designing for Different Players (Lily Dodge)
Pretentious Game Ideas
English - February 20, 2017 22:43 - 1 hour - 84.5 MB - ★★★★★ - 10 ratingsVideo Games Leisure Arts Design boardgames gamedesign games gaming videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Multiplayer Modes (Max Grossman)
Next Episode: Reading List 2: Everything Old is Good Again
Different players want different things from their games. How do you make sure that your game caters to as many of them as possible, without losing sight of what makes your game unique? And how is this complicated when designing for a pre-determined set of players, such as at a live gaming event?
We're joined by Lily Dodge, former moderator of Goucher College's epic weeklong Humans vs Zombies games, to discuss these questions and more!