The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying.

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Produced by Danny O'Dwyer & Jeremy Jayne

Follow Theresa and her work:
https://twitter.com/tduringer
http://store.steampowered.com/app/230860/Cannon_Brawl/
http://www.templegatesgames.com/

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