Pirate Radio (Noclip Interview Dump) artwork

Pirate Radio (Noclip Interview Dump)

19 episodes - English - Latest episode: about 6 years ago - ★★★★★ - 20 ratings

Pirate radio is a feed that contains unedited audio versions of the interviews we use in our Noclip documentary features on YouTube.com/noclipvideo

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Episodes

James Schmalz on the History of Digital Extremes - Extended Interviews

April 28, 2018 16:00 - 40 minutes - 57.8 MB

In this extended cut of our interview with Digital Extremes founder James Schmalz, we talk to him about his days designing pinball games, his work on the Unreal franchise, the early days of DE and the seemingly unlikely success of Warframe.

Warframe's Rebb Ford on Community Management - Extended Interviews

April 27, 2018 16:00 - 35 minutes - 50.8 MB

In this extended cut of our interview with Digital Extremes' Rebb Ford, we talk about Warframe's long journey and the ways the community team collected and implemented player feedback.

The Fight for Accessibility (Ian Hamilton) - Noclip Sessions

April 26, 2018 16:00 - 13 minutes - 19.8 MB

Ian Hamilton is an accessibility specialist who co-directs the Gaming Accessibility Conference and consults with game companies over how to make their games more accessible. We talked to him about the small changes studios can make to make their games available to more people.

A Brief History of FMV Games (Zoë Quinn) - Noclip Sessions

April 25, 2018 16:00 - 10 minutes - 15.4 MB

We talk to Zoë Quinn about growing up playing the 3DO and the effect that FMV games have had on her own creative work.

Bug Testing Night in the Woods (Bekah & Adam Saltsman) - Noclip Sessions

April 24, 2018 16:00 - 14 minutes - 22 MB

Bekah & Adam Saltsman run collaborative game studio Finji and are responsible for publishing Night in the Woods, as well as designing games like Canabalt & Overland. We talk to them about the frantic launch of Night in the Woods and the curious case of the ghost bug.

Mental Health in Game Design (Samantha Cook) - Noclip Sessions

April 22, 2018 23:24 - 9 minutes - 14.9 MB

We talk to Samantha Cook about designing Anamorphine, an upcoming surrealist adventure that aims to depict depression, trauma and other aspects of mental health.

John Gonzalez on Writing Horizon Zero Dawn - Extended Interview

January 16, 2018 17:23 - 42 minutes - 59.6 MB

In this extended cut of our interview with Guerrilla Games' Narrative Director John Gonzalez we talk about his work on Fallout: New Vegas, the challenge of creating an empathetic character, how the writing team created a believable universe around her, and the unique culture of this Dutch studio. [WARNING: CONTAINS SPOILERS]

Prey & Immersive Sim Design (Ricardo Bare & Raphael Colantonio) - Noclip Sessions

January 12, 2018 21:43 - 14 minutes - 21.9 MB

Back in March we sat down with Ricardo Bare & Raphael Colantonio (who has since left Arkane) about the difficulty in designing immersive sims, and the long journey both they and the Prey IP took to get to this point.

Deus Ex to Dishonored (Harvey Smith) - Noclip Sessions

January 12, 2018 21:41 - 20 minutes - 29.3 MB

We sit down with celebrated immersive sim designer Harvey Smith to talk about game design, maturing as a developer, life abroad and the long shadow of his early work.

Designing Thumper (Brian Gibson & Marc Fury) - Noclip Sessions

August 17, 2017 02:00 - 12 minutes - 18.6 MB

Brian Gibson & Marc Flury are the team responsible for the hellish act of rhythm violence known as Thumper. In this Noclip Session, we speak to the duo about their time working on Rock Band, the emotive power of music and how they orchestrated a new form of rhythm game.

CD Projekt's Past, Present & Future (Marcin Iwiński) - Noclip Sessions

July 15, 2017 16:00 - 20 minutes - 29.6 MB

Poland's CD Projekt are responsible for one of the most lauded games of recent years (The Witcher 3: Wild Hunt) and one of the most anticipated games in recent memory (Cyberpunk 2077). We sit down with joint-CEO Marcin Iwiński to talk about the difficult journey here, their recent success, and what's coming up next. Noclip is 100% funded by our patrons. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/ Produced by D...

The Movies & Games That Inspire id Software (Hugo & Marty) - Noclip Sessions

May 24, 2017 16:00 - 19 minutes - 28.2 MB

From Bloodborne to John Wick, Titanfall to Blade Runner - we talk to Marty Stratton and Hugo Martin, the lead designers on DOOM (2016), about the movies and games that inspire their creativity. Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://www.patreon.com/dannyodwyer/ Produced by Danny O'Dwyer & Jeremy Jayne

Unraveling VR's Potential (Theresa Duringer) - Noclip Sessions

May 17, 2017 16:00 - 13 minutes - 20 MB

The jury is still out on the long-term success of virtual reality, but we wanted to know what it was like for developers creating games in the fledgling space. We invited indie turned VR developer Theresa Duringer to tell us about designing games in VR, the interesting obstacles she's run into, and how virtual reality may help those who are scared of flying. Noclip is 100% funded by our viewers. To help us grow and to gain access to bonus content, please consider giving us a tip: https://w...

Kevin Cloud on Snapmap & The Art of DOOM - Extended Interview

December 30, 2016 17:00 - 25 minutes - 36.8 MB

In this extended cut of our interview with id Software legend Kevin Cloud, we talk about creating SnapMap, and his work as an artist on Wolfenstein, DOOM, Quake and more. Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.

Mick Gordon on Composing DOOM's Soundtrack - Extended Interview

December 25, 2016 17:00 - 31 minutes - 44.7 MB

In this extended cut of our interview with DOOM composer Mick Gordon, we talk about the creative process of writing a video game soundtrack, and what it's like playing the finished product. Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.

Hugo Martin on the Creativity Behind DOOM - Extended Interview

December 23, 2016 17:00 - 1 hour - 100 MB

In our extended interview with id's Creative Director Hugo Martin, we talk to him about writing DOOM's story, designing the game's intro and how film influences his creative vision. Influence free games coverage, funded by gamers. Join today & support our work: https://www.patreon.com/dannyodwyer Hosted by Danny O'Dwyer https://twitter.com/dannyodwyer Produced by Danny O'Dwyer & Jeremy Jayne. Funded by Gamers.

Dave Hagewood Explains The History of Rocket League - Extended Interview

November 20, 2016 17:00 - 57 minutes - 81.2 MB

In this extended interview taken from our Rocket League series, Psyonix founder Dave Hagewood talks about his early days in programming, working at Epic, how Psyonix came about and their deep love of soccer playing cars.

The Music & Sounds of Rocket League with Mike Ault - Extended Interview

November 14, 2016 17:00 - 29 minutes - 42.4 MB

We chat to Psyonix sound engineer Mike Ault about building the sonic landscape of Rocket League, how his musical back-catalog of helped define the tone of the game, and how he's used the game to promote other independent EDM artists.

Jeremy Dunham on Marketing Rocket League - Extended Interview

November 11, 2016 17:00 - 28 minutes - 40.7 MB

In this extended interview from our Rocket League series, we talk to Jeremy Dunham about that PlayStation Plus deal, launching Rocket League and the changing face of Psyonix.

Twitter Mentions

@dannyodwyer 3 Episodes
@tduringer 1 Episode