![Nice Games Club - a gamedev podcast! artwork](https://is2-ssl.mzstatic.com/image/thumb/Podcasts123/v4/63/a7/df/63a7df13-6f75-b2dc-cd05-af70e8064403/mza_7703652667298790232.jpg/100x100bb.jpg)
"That gets real meta, real fast." Research for Games; Game Dev Philosophies
Nice Games Club - a gamedev podcast!
English - March 20, 2018 06:00 - ★★★★★ - 40 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This week, your nice hosts get a bit personal as they talk about the research that has gone into their games and the philosophies behind them, as well what exactly a Nice Game is. Also in the episode: Stephen has confusing feelings about MAR10 Day, Mark finds more reasons to reference Star Trek and Martha discusses her previously undisclosed acting talents.
Perhaps it is time for the… Millenium of the Peach.
We’re all excited about the upcoming games described in this Nintendo Direct.
Research for Games
0:10:35
Mark LaCroix
Category
Game Design
Here are the 30 maps Mark spent a few weeks researching for.
“How ‘Never Alone’ turns cultural heritage into video game history” - Matt Kamen, Wired
“How Hellblade: Senua’s Sacrifice deals with psychosis” - James Lloyd, Science Focus
Mark mentions this game 30 for 30 episode titled Madden’s Game.
Game Dev Philosophies
0:45:26
Martha Megarry
Category
IRL
Misc.
The Manifesto Jam has many fascinating statements about approaching game development. Here are the ones we mention on the show:
“I was trying to make a game but my dog got in the way…”