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"Schrödinger’s Animal Crossing." Influences; Repetition
Nice Games Club - a gamedev podcast!
English - December 12, 2017 06:00 - ★★★★★ - 41 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Nice Plays: Borderlands 2 (2012)
Next Episode: “Schrödinger’s Animal Crossing.” Influences; Repetition
This week is Stephen's first turn as roundtable host, Mark teaches us about film and Martha sells her soul for three Destiny 2 faction tokens.
Mark and Stephen and friends made it through Ludum Dare! Check out their game called Widget Satchel.
0:02:49InfluencesWhat Is Blackout Poetry? These Fascinating Poems Are Created From Existing Art E. Ce MillerBustleThat action/puzzle game Stephen was trying to remember was Meteos.
We talked about Star Wars Episode 1 Racing in our episode on racing games."We joke here."The Secret of Mario's Jump (and other Versatile Verbs)Game Maker's ToolkitYouTubeThe Norwood Suite Is A Very Different Kind Of Music Game EThan GachKotaku0:46:44RepetitionThe Unexpected Joy Of Repetition In Video GamesHeather AlexanderKotakuDesert Bus comes to VR at long lastOwen S. GoodPolygonStuck on repeat: why we love repetition in musicTom Service The GuardianSaying the same word over again until it means nothing is called semantic satia…WikipediaLoops EpisodeRadiolabPodcast