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“Safety gone!” Hub Worlds and Safe Houses; Environmental Storytelling
Nice Games Club - a gamedev podcast!
English - September 18, 2018 06:00 - ★★★★★ - 41 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
This week on the program, Mark starts playing Spider-Man, Stephen ignores your narrative, and Martha is very smart.
"The 'Spider-Man' Puddle Controversy Is One Of Gaming's Dumbest" - Dave Thier, Forbes
Hub Worlds and Safe Houses
0:09:09
Martha Megarry
Game Design
"Destiny 2 Will Let You Play 'Fully Scored Soccer'" - Alex Walker, Kotaku
"Gearbox and Claptrap honor late Borderlands fan with eulogy, NPC in sequel" - Jessica Conditt, Engadget
"Sea of Thieves is fun until you meet other pirates" - Fraser Brown, Rock Paper Shotgun
Environmental Storytelling
0:38:20
Mark LaCroix
Narrative
Image
An image of some of the narrative-assisting collectables in Widget Satchel
Mark talks about the subtext of Metro Nexus' overworld maps in our episode topic on research for games.
"That gets real meta, real fast."