This week, your nice hosts are still relaxing in Mark's dining room for an episode that has it all: a disagreement about Bluetooth, some good ClawTalk™, and the shortest conversation ever had on the subject of tabs vs. spaces. All this, plus a slightly higher than usual number of wild digressions.

Discuss this episode on Reddit in this thread on r/gamedev!

0:01:29Input Methods and ControlsStephen’s controller of choice, Power A FUSION.New Windows 10 Xbox wireless controller adapter delayed into 2018Gabe GurwinDigital TrendsMetro Nexus’ tutorial in actionMark LaCroixTwitterBehold, the unintuitive enjoyment of Claw Breaker.Martha MegarryYouTube“How to Claw Effectively”Ture VangaurdYouTubehttps://www.youtube.com/watch?v=aY-o0zYxjyEGame Maker's ToolkitYouTube“You say jump, I say how high?” Martin FasterholdtMartha’s favorite Fingeance fighter, Sparky.This goofy game turns your entire keyboard into the controllerAndrew WebsterThe Verge

Alternative controls game Butt Sniffin Pugs, shown at Ctrl.Alt.GDC.

Rocksmith Vs. Rock Band 3 – The Pro Guitar ShowdownJeff AtwoodFake Plastic RockGuy beats Dark Souls with DK BongosJordan DevoreDestructoidGameplay of racing game Kirby Air RideMutch GamesYouTubeWe mentioned this previous episode"We joke here."we also mentioned this one"Will you be the best with me?"0:36:49Coding SylesWhat is your preferred Indent Style?Whatever you do, don’t code like this.@HisCursednessTwitterDon’t be a Stephen: Comment your code!Martha uses a cool HTML template engine called Pug.Getting started with Pug template engineAntónio RegadasMediumRussian nesting dolls are called matryoshka.Wikipedia

CamelCase or snake_case?

DarkBASIC, which Stephen used when he was young, went open-source in 2016!the Game CreatorsHistory around Pascal Casing and Camel CasingBrad AbramsMIcrosoft“Namespacing” in Objective-CMattname spacing hipster

JetBrains IDE’s: Webstorm for JavaScript and Rider for C#.

Visual Studio Code is a lightweight Visual Studio that Mark really likes.1:13:45Splatoon 2, ur, I mean ShootersApparently, Splatoon devs didn’t realize the comparison to Super Mario Sunshine…Sean AyresNintendo EnthusiastDesigning FPS Multiplayer MapsDodgerOn Game DesignDesign Patterns in FPS LevelsKenneth Hullett & Jim WhiteheadUniversity of California - Santa CruzLost PlanetSomeCallMeVidalYouTubeLost Planet's only sequelWoophoroYouTubeWe also referenced our episode on Violence in Games

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