This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.

Beth's Notebook:

Naming the game:

Designing Heart Events:

Our Nice Guest!

Verdant Skies on Steam, Itch.io, Humble Store, Kartridge
Verdant Skies Steam Green Light Episode
Verdant Skies Code Comment
Beth on Twitter

This week we have Beth Korth of Howling Moon Software back to talk about Narrative Design and her process for designing and writing Verdant Skies! We talk all about the creative process from creating ideas in her head to writing in a markup language Andy created so she could control the game as she wrote dialogue and cut scenes.


Beth’s Notebook:


Naming the game:



Designing Heart Events:



Our Nice Guest!

Verdant Skies on Steam, Itch.io, Humble Store, Kartridge
Verdant Skies Steam Green Light Episode
Verdant Skies Code Comment
Beth on Twitter

Twitter Mentions