Narrative designer Xalavier Nelson Jr. enters the clubhouse to discuss the need for game designers to curate influences outside of games, the Half-Life 2s that weren't, the XCOM that wasn't quite, and some things that were! Also, advice for criminals.

Game Devs of Color ExpoMedia InfluencesGame DesignIRLNarrativeFrog Fractions Has Done It Again--Here's How To Access A New Sequel - James O'ConnorGameSpotDestiny 2: Forsaken Brings Back Paul McCartney's Very Bad Song From the Origina… - Caty McCarthyUSgamerPaul McCartney Announces ‘Hope for the Future’ Vinyl Release With ‘Thrash’ Remi… - Daniel KrepsRolling StoneDevelopment of Half-Life 2 - Combine OverWikiThe death and rebirth of Duke Nukem Forever: a history - Ben KucheraArs TechnicaThat XCOM FPS Isn't Dead. And It Isn't an FPS Anymore - Evan NarcisseKotakuReuse Everything - Xalavier Nelson Jr.GDoC ExpoXalavier Nelson Jr.Guest

Narrative designer with credits on Hypnospace Outlaw, Can Androids Pray, SkateBIRD, and more. Currently making An Airport for Aliens Currently Run By Dogs, aka "Dog Airport Game", and writing comics.

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