"Maximum Whooo!" Learning to Use Tools; Co-Op Games [Nice Replay]
Nice Games Club - a gamedev podcast!
English - January 19, 2023 12:00 - ★★★★★ - 40 ratingsVideo Games Leisure Technology Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: The State of VR in 2022 (with Andrew Eiche) [Nice Replay]
#244"Maximum Whooo!"Roundtable2021.11.25
As the podcast approaches its fifth anniversary, your hosts get a little (more) frivolous. Mark shares some industry news about hardware releases. Ellen prompts everyone to share their experiences of learning development tools and examine their process of learning through the lens of Maximum Whooo. Stephen explores the difference between cooperative and collaborative gameplay, and invents something called a Feedborm. Dang!
Steamworks Virtual Conference: Steam Deck - SteamSteam Deck launch delayed by two months - Jay Peters, The VergeIndie handheld Playdate delayed to 2022 - Michael McWhertor, PolygonHow Long to Beat: Metroid Dread - HowLongToBeatLearning to Use Tools14:05Ellen Burns-JohnsonMisc.ToolsArticulate Storyline 360, an e-learning development toolGodot, an open-source 2D & 3D game engineGodot: Getting Started >> Step by step - Juan Linietsky, Ariel Manzur and the Godot community, GodotTuckman's stages of group development - WikipediaCoDecks: Playful PlanningSonder (a story) - Ludum DareProactive and Retroactive Interference (re: learning interference) - Dr. Saul McLeod, Simply PsychologyCo-Op Games53:10.0Stephen McGregorGame DesignOvercooked Co-Op Review: Five-star co-op gaming - Jason Love, Co-OptimusThere’s a Difference Between Cooperation and Collaboration - Ron Ashkenas, Harvard Business Review