This week's episode is sponsored by Codecks, the project management tool for game developers, by game developers! Visit http://codecks.io/nicegamesclub to let them know we sent you!
It's still Wednesday in the clubhouse, which means an extra-long meta section where your nice hosts discuss showing off games at the recent 2DCon convention, Martha maturing both as a person and a culture, and what it feels like to have your words translated into Japanese.

Oh, and we talk about designing rumble for your game, and close out the show with a great discussion about making games designed for unique spaces, including perhaps a preview of a future Nice Games Jam.

Meta

Widget Satchel in being translated into Japanese! Neat!

Adobe's page about Source Han Serif, one of thier open-source CJK fonts.
Source Han Sans on GitHub!
Martha and Mark both missed TypeCon!

[0:21:27] Rumble

Sony's first rumble controller was the PlayStation Dual Analog Controller (in Japan, anyway!) and nearly beat Nintendo's Rumble Pak to market.
"Nintendo's HD Rumble will be the best unused Switch feature of 2017" - Sean Buckley, Engadget
Read about the lawsuit which was the likely cause of the lack of rumble in the first PS3 controllers.

[0:47:04] Making Games for Spaces

Read about the Riddle Mia This installation.
Listen to our previous episodes about:

Game installations
Physical games
Escape rooms (with Art Allen)

"Seattle Immersive’s ‘Romeo & Juliet’ has audiences on their feet" - Misha Berson, The Seattle Times

This week’s episode is sponsored by Codecks, the project management tool for game developers, by game developers! Visit http://codecks.io/nicegamesclub to let them know we sent you!


It’s still Wednesday in the clubhouse, which means an extra-long meta section where your nice hosts discuss showing off games at the recent 2DCon convention, Martha maturing both as a person and a culture, and what it feels like to have your words translated into Japanese.


Oh, and we talk about designing rumble for your game, and close out the show with a great discussion about making games designed for unique spaces, including perhaps a preview of a future Nice Games Jam.


Meta

Widget Satchel in being translated into Japanese! Neat!




Adobe’s page about Source Han Serif, one of thier open-source CJK fonts.
Source Han Sans on GitHub!
Martha and Mark both missed TypeCon!

[0:21:27] Rumble

Sony’s first rumble controller was the PlayStation Dual Analog Controller (in Japan, anyway!) and nearly beat Nintendo’s Rumble Pak to market.
“Nintendo’s HD Rumble will be the best unused Switch feature of 2017” – Sean Buckley, Engadget
Read about the lawsuit which was the likely cause of the lack of rumble in the first PS3 controllers.

[0:47:04] Making Games for Spaces

Read about the Riddle Mia This installation.
Listen to our previous episodes about:

Game installations
Physical games
Escape rooms (with Art Allen)

“Seattle Immersive’s ‘Romeo & Juliet’ has audiences on their feet” – Misha Berson, The Seattle Times