Link: https://youtu.be/6Hl0SjQmKeg

This week, your nice hosts have put together a new video format for the show, called Code Comment, where we take apart a game from our gamedev community, looking at the project, code, assets, and design to see how it's made.

For this first edition, we chose Claw Breaker, a game jam game turned upcoming commercial release made by a team that included Martha and Stephen. It's how they met!

For the first few episodes in this format, we'll be looking at games that your nice hosts have a hand in, but we are looking forward to digging into projects from outside the clubhouse, too! Get in touch with us ([email protected]) if you'd like to come on the show and show us the guts of your game!

Notes:

Claw Breaker has a website (which will be updated with release details soon!)
"Celeste devs release player movement code for the tough-as-pitons platformer" - Alex Wawro, Gamasutra
One of the tools we recommended in this episode was Rewired.




Link: https://youtu.be/6Hl0SjQmKeg


This week, your nice hosts have put together a new video format for the show, called Code Comment, where we take apart a game from our gamedev community, looking at the project, code, assets, and design to see how it’s made.


For this first edition, we chose Claw Breaker, a game jam game turned upcoming commercial release made by a team that included Martha and Stephen. It’s how they met!


For the first few episodes in this format, we’ll be looking at games that your nice hosts have a hand in, but we are looking forward to digging into projects from outside the clubhouse, too! Get in touch with us ([email protected]) if you’d like to come on the show and show us the guts of your game!


Notes:

Claw Breaker has a website (which will be updated with release details soon!)
“Celeste devs release player movement code for the tough-as-pitons platformer” – Alex Wawro, Gamasutra
One of the tools we recommended in this episode was Rewired.