It's an episode packed to the gills, hosted by two manatees and an otter!

Your hosts each talk about their time with Glitch's Immersion program, and Mark shares what he learned about its most recent cohort, which he filmed for an upcoming documentary.

We then bum ourselves out talking about how we never have enough time to work on our projects, but things pick up for the final segment as we gab about some of our our favorite gamedev tools, including a bunch of suggestions from listeners. Be sure to browse the links below to learn more about them!

0:04:00Glitch’s Immersion Program0:18:22Work/Life Balance0:32:33Tools of the Trade

Version Control

SourceTreeGitkrakenUnimerge

Unity Assets

Unity Assets StoreSuper Fast Soft ShadowsUnityRewired

Graphics Software

MagicaVoxelBlender3D Studio MaxAdobe Create CloudAdobe AnimatePyxel Edit

User Forums

Stack OverflowUnity Forum

Game Engines

UnityConstructSuperpowersCitrus EngineInk /InkleRen'Py

Sound and Music

BFXRReasonGarage BandReaper

Project Managment

TrelloVisual Understanding EnvironmentVisual Studio CodeCodecksCodecks did not exsist at the time of this episode, but later became a episode sponsor

Code Editors / IDEs

Sublime TextVisual StudioMonoDevelopJet BrainsFlash BuilderFDTFlash Develop

Notetaking

Google KeepEvernoteOneNote

Other Resources

Humble Indie Dev BundlesMIdwest Game Jam Resources

Twitter Mentions