In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.

Stephen’s IDGA talk is next week! Details here.

Mark gave a talk on object-oriented programming at the first annual M+DEV conference last weekend.

[0:04:41] Upcoming Games

“Tech Interview: Destiny 2 and Bungie's return to PC gaming” - Richard Leadbetter, Eurogamer
“18 new Nintendo Switch games are out this week — the most ever” - Allegra Frank, Polygon
“Pokemon Stars: all the latest leaks from the confirmed Nintendo Switch game” - Emma Boyle, TechRadar
“[Your Name] the Hedgehog” - Know Your Meme

[0:20:58] Release Dates

“The Dark Knight and the End of Counterprogramming” - Jim Pagels, Slate
“The Weird Reason Why Video Games Are Released On Tuesdays” - Karyne Levy, Business Insider
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode!

[0:31:07] Win Conditions

“Loot Boxes Are Designed To Exploit Us” - Heather Alexandra, Kotaku
“How Game Designers Protect Players From Themselves” - Game Maker's Toolkit
“The long, hard, journey behind the design of Dead Cells’ player builds” - Alex Wiltshire, Rock Paper Shotgun
Desert Bus For Hope

In our first (and likely only ever) Halloween episode, Martha haunts the clubhouse, Mark delivers some bad Zelda-related news to Stephen, and from Stephen’s topic a thousand flowers bloom.


Stephen’s IDGA talk is next week! Details here.


Mark gave a talk on object-oriented programming at the first annual M+DEV conference last weekend.


[0:04:41] Upcoming Games

“Tech Interview: Destiny 2 and Bungie’s return to PC gaming” – Richard Leadbetter, Eurogamer
“18 new Nintendo Switch games are out this week — the most ever” – Allegra Frank, Polygon
“Pokemon Stars: all the latest leaks from the confirmed Nintendo Switch game” – Emma Boyle, TechRadar
“[Your Name] the Hedgehog” – Know Your Meme

[0:20:58] Release Dates

“The Dark Knight and the End of Counterprogramming” – Jim Pagels, Slate
“The Weird Reason Why Video Games Are Released On Tuesdays” – Karyne Levy, Business Insider
We asked folks at r/gamedev about release date strategies. Thanks to those who contributed to this episode!

[0:31:07] Win Conditions

“Loot Boxes Are Designed To Exploit Us” – Heather Alexandra, Kotaku
“How Game Designers Protect Players From Themselves” – Game Maker’s Toolkit
“The long, hard, journey behind the design of Dead Cells’ player builds” – Alex Wiltshire, Rock Paper Shotgun
Desert Bus For Hope