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Preamble

Hello, and welcome to MindGames! In this month's episode, we discuss accessibility in games. How have games responded to the different needs and abilities of their players, and how have they represented these types of people in their worlds?

Join us as we explore issues such as colour blindness, dyslexia and physical interfaces. Encouraging progress has been made across the games industry in recent years, but there is still so much more to be done...

 

Today's Games (in order of appearance):

Among Us (Innersloth)

Warhammer (Games Workshop)

Loop Hero (Four Quarters)

Carcassonne (Klaus-Jürgen Wrede)

Hades (Supergiant Games)

Final Fantasy XIV (Square Enix)

Shandalar (Wizards of the Coast)

Hearthstone (Blizzard Entertainment)

Legends of Runeterra (Riot Games)

Animal Crossing: New Horizons (Nintendo)

Dungeons and Dragons (Wizards of the Coast)

Magic: the Gathering (Wizards of the Coast)

Spiritfarer (Thunder Lotus Games)

 

Did we miss any games that you think we should have discussed? Pop a comment below, or let us know at [email protected]

 

**The MindGames Game: 20 Questions*

You have 20 guesses with yes/no answers to guess the game.

Game 1: Spelunky

Game 2: Skyrim

Game 3: Pokémon Blue

Game 4: inFamous

Game 5 (Tie Breaker): Chrono Trigger

 

Check out Meeple Like Us here: https://www.meeplelikeus.co.uk/

Even more reading on this topic:

http://gameaccessibilityguidelines.com/full-list/ https://remptongames.com/2018/06/09/games-for-everyone-accessibility-in-board-games/ https://www.meeplelikeus.co.uk/on-board-game-accessibility/ https://brandonthegamedev.com/how-to-develop-visually-and-physically-accessible-board-games/#:~:text=Accessible%20games%20are%20ones%20where,presents%20a%20barrier%20to%20enjoyment

 

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