Drink! Drink! ...think? In this month's episode, we discuss representations of beer in games: the good, the bad, and the vomit-y. Join us as we ponder how designers can possibly represent the diversity of inebriated experiences in a mechanical framework. If you've ever wondered whether Milos would be able to effectively plan urban developments whilst under the influence of twenty pints of scrumpy, you're in the right place. As a special 'feature' today, we'll be having a few nice craft ales whilst discussing a whole range of games. Think the MindGames team can't get any more rambling and chaotic? Hold my beer!

Today's cast: Milos, Grant (Pix)

Today's games (in order of appearance):

Concrete Jungle (ColePowered Games)

GTAIV - (Rockstar North)

The Witcher series (CD Projekt Red)

Fallout 4 (Bethesda)

Mass Effect series (BioWare)

The Elder Scrolls: Oblivion (Bethesda)

Gwent: The Witcher Card Game (CD Projekt Red)

Leisure Suit Larry in the Land of the Lounge Lizards (Sierra On-Line)

Duke Nukem Forever (3D Realms/Gearbox Software)

**Weird Games**

Mortal Kombat X (NetherRealm Studios)

Conker's Bad Fur Day (Rare)

**The MindGames Game*

Bioshock (BioWare)

Crackdown 3 (Sumo Digital)

Legend of Kay Anniversary (Neon Studio/Kaiko)

Fallout 76 (Bethesda)

Sea of Thieves (Rare)

'How realistic is video game drunkenness?' https://kotaku.com/how-realistic-is-video-game-drunkenness-5766182

'Beer in Games' by NakeyJakey https://www.youtube.com/watch?v=aUT4G3Kfw2s