The MindGames team are back for a second season of musings on life, love, religion, politics... and games!

In this episode, we discuss how games reflect and reinforce our understanding of the natural world. Come with us as we explore how games have modelled dystopian post-nuclear futures, the fallacies of infinite economic growth, and the fundamental question of free will in a shared world.

Also in this episode: how to commit eco-terrorism in friendly train management game Transport Tycoon, the best way to turn an Egyptian goat into a recycling machine, and a glimpse into our Squid-based future.

Today's games (in order of appearance):
Starcraft 2 (Blizzard Entertainment)
Sid Meier's Civilization II (Microprose)
Sim Earth (Maxis)
Civilization VI (Firaxis Games)
Transport Tycoon (Chris Sawyer)
Oxygen Not Included (Klei Entertainment)
Call of Duty: Black Ops III (Treyarch)
Fallout 3 (Bethesda)
Bioshock (2K Boston)
Frostpunk (11 bit studios)
Catan: Oil Springs (Erik Assadourian and Ty Hansen)
Minecraft (Notch, mod by Nick Porillo)
Iconoclasts (Konjak)
Eco (Strange Loop Games)
**Weird Games**
Garbage Dreams (Mai Iskander)
Splatoon (Nintendo)

Like our new format? Let us know at [email protected]

The 10-year Civilisation game: https://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/

Download an open source version of Transport Tycoon for free here: https://www.openttd.org/

For evidence of climate change, see https://climate.nasa.gov/evidence/

(No garbage goats were harmed during the making of this episode)