Mechanical Masonry Ep. #5: Why have one X when you can have 4X?
Mechanical Masonry
English - January 05, 2015 00:00 - 48 minutes - 44.5 MBVideo Games Leisure games mechanics technical videogames examination exploration Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Mechanical Masonry Ep. #4: Linearity vs. Open World
Next Episode: Mechanical Masonry Ep. #6: The Late Halloween Episode
While we already talked about strategy games, I figured we would delve back into a different set of the strategy genre. Looking into various 4X games, specifically the Total War franchise and what makes them interesting over other 4X games.