Mechanical Masonry
6 episodes - English - Latest episode: about 9 years ago -We are gamers who want to take a bit more of an in depth look at the games we play.
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Episodes
Mechanical Masonry Ep. #6: The Late Halloween Episode
January 20, 2015 00:00 - 1 hour - 55.8 MBToday we talk about the horror genre in all of its glory. Horror games are some of either the best or worst games available, examining them on an artistic as well as a technical level is extremely interesting and in depth. When done right they are some of the best games on the market.
Mechanical Masonry Ep. #5: Why have one X when you can have 4X?
January 05, 2015 00:00 - 48 minutes - 44.5 MBWhile we already talked about strategy games, I figured we would delve back into a different set of the strategy genre. Looking into various 4X games, specifically the Total War franchise and what makes them interesting over other 4X games.
Mechanical Masonry Ep. #4: Linearity vs. Open World
December 23, 2014 00:00 - 52 minutes - 48.1 MBToday, we talk about the difference between a linear game and an open world game, as well as the traits that define them. These two go hand in hand when creating the experience you want a player to have in a game.
Mechanical Masonry Ep. #3: Having a Focus
December 11, 2014 05:27 - 43 minutes - 39.7 MBToday we talk about Payday 2 and Starbound, two games that either didn't have a focus or had too much on their plate when they started development. They are both games we enjoyed but found fault with as we played and here is why.
Mechanical Masonry Ep. #2: Strategy Games
December 01, 2014 00:00 - 51 minutes - 47.3 MBThis week we talk about Company of Heroes and Stronghold Crusader HD, two rather different strategy games that have their own unique elements of strategy. Along with comparisons to Starcraft and the Esport scene in general. What exactly separates these two games and what makes them appealing in their own right?
Mechanical Masonry Ep. #1: Providing a Little Honor to Dishonored
November 24, 2014 00:00 - 1 hour - 59.4 MBWe are gamers who want to take a bit more of an in depth look at the games we play. Myself (Adam, first to speak), Jacob (second to talk at length) and Jeremy each of us having something to add to the conversation. This week we talk about Dishonored. What makes it such a great experience? What are the mechanics/systems behind the game? With our thoughts on a possible squeal to Arkane Studios' fantastic, option filled experience. (audio improvement in progress)