Mechanical Masonry Ep. #3: Having a Focus
Mechanical Masonry
English - December 11, 2014 05:27 - 43 minutes - 39.7 MBVideo Games Leisure games mechanics technical videogames examination exploration Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Mechanical Masonry Ep. #2: Strategy Games
Next Episode: Mechanical Masonry Ep. #4: Linearity vs. Open World
Today we talk about Payday 2 and Starbound, two games that either didn't have a focus or had too much on their plate when they started development. They are both games we enjoyed but found fault with as we played and here is why.