Manifest Zone: Exploring the World of Eberron
65 episodes - English - Latest episode: almost 2 years ago - ★★★★★ - 151 ratingsThe Eberron podcast that explores the tabletop fantasy RPG setting.
Homepage Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Episodes
Conflict with Aberrant Marked – Keith
May 23, 2017 03:28 - 3 minutes - 2.08 MBGabriel Krotkov asks, "Keith mentioned that the standard houses began the War of the Mark partially to suppress the "source of power" coming from aberrant marks. What economic threat did the aberrant marks pose to the houses? I get that there must have been a popular fear of the real danger posed by aberrant marks, but if that's the inciting factor in the War of the Mark why was the main opposition towards Aberrants coming from the Twelve? Why not a religion (Silver Flame, in the vein of the ...
Dragonmarks and Dragonmarked Houses
May 20, 2017 01:37 - 1 hour - 59.9 MBKeith, Scott, and Kristian discuss using dragonmarks and the dragonmarked houses in an Eberron game.
Darguun and Valenar at the End of the Last War
May 08, 2017 10:00 - 3 minutes - 2.01 MBGraham asks: "How was it that Darguun and Valenar were not given to the Cyran refugees?"
Darguun and Valenar at the End of the Last War – Keith
May 08, 2017 10:00 - 3 minutes - 2.01 MBGraham asks: "How was it that Darguun and Valenar were not given to the Cyran refugees?"
Neutrality of Dragonmarked Houses in the Last War – Scott
May 06, 2017 15:07 - 3 minutes - 2.09 MBScott chimes in with his answer to Gil's question regarding the Neutrality of the Dragonmarked Houses during the Last War.
Neutrality of Dragonmarked Houses in the Last War – Kristian
May 05, 2017 01:45 - 3 minutes - 1.88 MBGil asks, "What is the expectation of a dragonmarked house and/or a nation from a dragonmarked member assigned to support a national army unit on the front line? There is usually a lot of questions/conflicts that come up when there is a mixed PC party of soldiers and dragonmarked heirs when running a Last War scene. Clearly a PC can break the rules/norm, but it will be good to understand the "company-line" as there are a lot of interest conflicting scenarios that can arise in the heat of batt...
Pre-war Cyre – Scott
April 20, 2017 21:47 - 4 minutes - 2.38 MBScott follows up on Ian's question about "pre-war" Cyre, specifically in regards to inspirations for Cyran culture and personality.
Pre-war Cyre – Keith
April 19, 2017 19:25 - 4 minutes - 2.29 MBIan asks, "Can you please talk about your personal inspirations for the Pre-War government and everyday life of Cyre? The Day of Mourning is such a great inspiration for PCs, but its hard to give them guidance on character histories or frame NPC motivations. Could you specifically touch on some of the royal government, military or spy organizations?"
Involvement of Dragonmarked Houses in the Last War – Kristian
April 15, 2017 03:05 - 5 minutes - 3.1 MBGonzalo Campoverde Arce, "How were the Dragonmarked Houses (beyond Cannith, Deneith and Jorasco) involved in the Last War?"
The Last War
April 13, 2017 14:31 - 1 hour - 68.2 MBThe hosts discuss The Last War and the significant impact it had on the continent of Khorvaire as well as how it might influence the characters within the world.
Other Systems for Eberron – Scott
April 11, 2017 22:58 - 2 minutes - 1.39 MBScott W. shares his thoughts and experiences regarding other systems for Eberron.
Pronunciations for the Five Nations – Keith
April 05, 2017 02:53 - 3 minutes - 2.04 MBKeith answers the question, "How do you pronounce the names of the nations of Khorvaire?"
Other Systems for Eberron – Kristian
March 30, 2017 02:47 - 5 minutes - 2.8 MBWhat systems other than D&D have you ran or suggest running Eberron in?
Introducing Our Q&A Segment, The Speaking Stone
March 29, 2017 13:37 - 2 minutes - 2.05 MBIntroducing The Speaking Stone, a standalone segment featuring audio responses to listener questions.
Introductions
March 17, 2017 20:09 - 59 minutes - 47.7 MBThe cast introduces themselves and discusses what defines Eberron as a setting, what it has to offer GMs, and what expectations players should have.