![Level Design Podcast artwork](https://is4-ssl.mzstatic.com/image/thumb/Podcasts123/v4/bd/44/6d/bd446dc1-0db3-9511-682f-6e9792fb15c9/mza_12773585474245650837.jpg/100x100bb.jpg)
LD001 - Level Design Mysteries Panel at EGX Rezzed 2019
Level Design Podcast
English - April 18, 2019 10:55 - 38 minutes - 52.9 MB - ★★★★★ - 8 ratingsVideo Games Leisure Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Next Episode: LD002 - Level Design Questions
In this first of a series of podcasts on level design we present a live panel at this year's EGX Rezzed Games Convention in London's Tobacco Dock as part of the Fringe Theatre sessions.
We discuss the mastery and mysteries behind the choices level designers make and how those influence the player, how they guide them and in the end, how they improve the overall gameplay.
The panel consists Steve Lee (Bioshock Infinite and Dishonored 2), Claire Morley ( Before I Forget) , Rob McLachlan (Silent Hill: Origins, SH: Shattered Memories, Winter Hall and now at The Chinese Room) and Jonathon Wilson (Shu, Augmented Empire, They Suspect Nothing and Dimension Hunter 2) and is moderated by Mark Drew (CMD Studio).