After two and a half years of pandemic teaching, our guests explain why game-based learning is more helpful, beneficial, and needed now than ever before for both students and teachers.

Follow on Twitter: @CateTolnai @LindseyBlass1 @ISTE @mrhooker @jonharper70bd @bamradionetwork

#ISTE20 #ISTEturns40 #edchat #edtech #edtechchat

Lindsey Blass (@LindseyBlass1) is the personalized learning environments program manager for San Francisco Unified School District. As adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, and a Google Certified Innovator, she’s a leader in the edtech field. Blass is a sought-after speaker on gamification and game-based learning, and is the cofounder of #PlayPD, an unconference movement that leverages the power of gameplay to engage educators in designing innovative learning experiences. She believes learning should be fun for teachers and students, and strives to create dynamic and engaging learning experiences that inspire lifelong learners.

Cate Tolnai (@CateTolnai) is the director of member engagement for CUE, the ISTE affiliate in California. She has spent 10 years in K-12 classrooms and five years coaching teachers and administrators at the district and county levels. As a Google Certified Innovator and Trainer, and adjunct faculty for Krause Center for Innovation at Foothill College in Los Altos Hills, California, she supports the integration of technology and teaching across grade levels and content areas. Tolnai is the co-founder of #Sketch50, a movement to incorporate visual creativity into learning, and #ConnectedTL, a network for teacher-leaders