#017 - Are you wondering what it's like to study video game art at university? Join Connor as he interviews Sophie Stübinger about all things creative.

We cover quite a few topics:

Sophie's story to game artInspirations that pioneered an interest in a painterly 3D styleTips for self-learnersThe value of building personal portfolios for your career and developmentBeing purposeful with each creation Ensuring you continue learning whenever you sit down at your workstationManaging expectations Where a university course hits and misses the markHow to subvert expectations in visual artBuilding pieces inspired by or based upon other artist's work as a learning hackTransitioning from 2D to 3D art and what that's likeWhy Blender is Sophie's favourite software, and how awesome it is that it's a completely free program anyone could download and learn to create amazing worksPushing through procrastination Combating our tendencies to overthink everythingOvercoming art blockIncorporating social media into your creative life Dealing with its psychological side effects Keeping internally motivated and using feedback to find your blind spots.How discord and twitter are fostering incredibly close-knit communities for artists and game developers and how to leverage them for your development.Remembering that you're part of an artists cycle, where you're not as great as your idols, but are probably inspiring people yourself without realising itFinding good criticsManaging mental healthTaking breaks when you need them Pontificating on the current culture that doesn't yet talk about the links between mental health and creativity enough for the amount we all succumb to it

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You can find this episode's show notes at:

https://www.cwupcommunity.com/keepcreative/sophiestubinger