Come check out the newest episode of Inter-Party Conflict! We discuss responsibility and tact, like good upstanding murderhobos.

Question(s) discussed:
1. As the DM is it my responsibility to make sure characters are playing to the best of their ability or should I let the other party members sort that out? Should I run combat encounters in a more forgiving manner or play on the side of realism?

2. As a player, how do you discourage another player from hogging the spotlight constantly but do so with tact?

3. When creating a puzzle or riddle for the players, should I always have a backup ready in case they can't solve the puzzle or should I offer hints until they do?

4. What do you feel about campaigns having plot twists that make the game longer?

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