76: Nick, Saun, and Jim | Type 3 Studios | Super Marxist Twins
Indie Game International
English - June 13, 2022 07:30 - 1 hour - 38.7 MB - ★★★★★ - 9 ratingsVideo Games Leisure Business gamedevlopment indiegame indiegamedev indiegamer indiegames videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Three members of the Type 3 Studios team are joining us today: Nick Zaleski (game idea, level designer), Saun Conlin (audio, PAX East merch), and Jim Bochanski (character art and animations). I met the Type 3 Studios team at PAX East 2022 when I played the demo of their game. Super Marxist Twins imagines what a game would look like if developed by a Soviet-sponsored development team. It is a retro 2D platformer. The game is currently in Early Access on Steam.
In this episode we will discuss creating a level editor, writing a design document, feature creep, tension within teams, attending PAX East 2022, merch best practices, creating pixel art, and much more.
Super Marxist Twins on Steam: https://store.steampowered.com/app/1446370/Super_Marxist_Twins/
Type 3 Studios on the web: https://type3studios.com/
Type 3 Studios on Twitter: @type3_vecima
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