Lucas Bonatti is the Creative Director at Regular Studio, developer of Togges (2022). Togges is a fantastic game. It's a 3D non-linear platformer/collectathon set in a weird and wonderful universe. It has amazing visuals, really fun and unique gameplay mechanics and traversal, and a super energetic and awesome sense of humor. I really, really like this game. I'm really excited that I was able to talk about its development with the developer. It's available on all the major concoles and PC. 

In this episode we will discuss influences for such a weird game, creating a game with “incredible, credible” mechanics and story, cutting ideas to maintain scope, porting, performance, and optimization, scope control, UI and menu design, playtesting and player feedback, and much more.

Togges on Steam

Togges on Switch

Togges on Playstation

Togges on Xbox

Togges on the web: http://togges.com.br

Togges on Twitter: @ToggesGame

IGI on Twitter: @IndieGameINTL

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