Dave Hall is the Creative Director at Toxic Games, developers of Q.U.B.E. (2012), Q.U.B.E. Director's Cut (2014), Q.U.B.E. 2 (2018), and now, Q.U.B.E. 10th Anniversary (2022). I played this game back in 2016 on my PS4, when it was only available as the Director's Cut. It was then and still is now one of my all-time favorite video games. It is a first person puzzle game with fantastic visuals, puzzles, and an incredibly effective story and plot. The game is available everywhere, as the 10th Anniversary edition. The 10th Anniversay version includes all previously released content and a stellar upgrade in visuals. I strongly recommend you play this game.

In this episode we will discuss the decision to remake your game, adding a story component to your puzzle game post release, releasing an indie game on the PS3, developing a narrative, hiring a narrative designer, basing your scope on market trends, the decision to develop and release a sequel, and more.

Toxic Games on the web: toxicgames.co.uk

Toxic Games on Twitter: @ToxicGames

Q.U.B.E. on Twitter: @qubegame

Links to purchase the game can be found here: https://www.toxicgames.co.uk/qube-10th-anniversary

IGI on Twitter: @IndieGameINTL

Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

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