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Usually, it’s the big fish eating the little fish and that holds true but it feels lately like it’s the big fish eating the big fish. Or at least it’s what we pay attention to. And I don’t mean us as a show. We always bring it up when studios get bought by other companies […]


Usually, it’s the big fish eating the little fish and that holds true but it feels lately like it’s the big fish eating the big fish. Or at least it’s what we pay attention to.


And I don’t mean us as a show. We always bring it up when studios get bought by other companies or even just close their doors. But this was Microsoft buying Activision. A deal that finally, once and for all, closed this past week. I mean, it’s hard to call them a small fish. And easy to see given it took Microsoft almost two years just to go through the courts to make it happen. Also, 65 BILLION is not money you pay for a smaller fish.


I bring that up because my attention turns to Disney. The really big fish with really big ears is looking to stake a claim in gaming. And why not? They’ve stuck it in pretty much every other medium at this point. And yeah, reports are that the advice being given on how to do that is apparently to make a big splash with a big fish (This fish this is apparently something I’m going to run with here).


And a splash I think they eventually will make. I just don’t know how big it’ll be. Buying someone like EA would be that big splash. Rather than buying a bunch of smaller developers, they could just buy EA and that’ll bring in all manner of developer studios that make all type of different games. You’ll have sports covered, your battle royal covered with Apex Legends because of Respawn and that’s already opened the doors for single player stuff (they’ve already licensed out Star Wars to EA anyway). EA has a lot of studios that would cover a wide spectrum of gaming.


I’m not saying it will or won’t happen, but it wouldn’t surprise me to see Disney make that big splash.


They could always look to buy Ubisoft, but even then I don’t think it would speed up getting a new Splinter Cell. It’s been 3,688 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.