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Cyberpunk in the sheets and Starfield in the streets. Pay no attention to the above, I just needed an opening line. So far I’ve spent 15 hours in Starfield and only near 4 in Cyberpunk. And with both I’ve not even begun to scratch the surface of what’s on offer. Still, I can’t see myself […]


Cyberpunk in the sheets and Starfield in the streets.


Pay no attention to the above, I just needed an opening line. So far I’ve spent 15 hours in Starfield and only near 4 in Cyberpunk. And with both I’ve not even begun to scratch the surface of what’s on offer.


Still, I can’t see myself really comparing the two games. And I’m not sure why a lot of people do. They play entirely different, to me. Starfield is a SLOW burn of a game. A walking rpg with some shooty bang thrown in from time to time. Cyberpunk feels the reverse of that (again, so far. It’s early yet for me in both) where you don’t really get the freedom of Starfield but a lot more of the shooty bang.


The only other way I can compare them and it’s on a strictly personal level – I’m having more fun so far playing Cyberpunk than I did playing Starfield. But Starfield’s a whole mood. Like a good cigar and a drink – you plan to be there a while and take your time to soak it in and enjoy. Cyberpunk is…I’m not sure the opposite of that. But it’s go-time all the time in Cyberpunk. And I’m good with that right now. And when I’m not, then Starfield will be there for me.


What isn’t there for me is a new Splinter Cell game. Ubisoft, it’s been 3,681 days since a new Splinter Cell game (non-animated series or guest spot in another game franchise, remake, BBC radio drama, or VR exclusive) was released.