Dan Mezick is a management consultant, author & keynote speaker. His work includes The Culture Game, a book based on five years of experience coaching 119 Agile teams across 25 different organizations. He is also the cultivator of Open Space Agile Adoption.


This interview is a continuation of Part I


Notes from Interview


 


After Open Space


Proceedings are the beginning


Adoption is learning through experimentation, inspected at next open space


Stuart Kauffman, Santa Fe Institute — The Adjacent Possible (http://edge.org/conversation/the-adjacent-possible)


 


Coaching Change


Coaching + experimentation => learning can take place


Experiments make a space for learning


Cannot inflict help


 


Power of Invitation


Pull out of comfort zone rather than push through invitation


Frame it like a party


Let the teams pull changes instead of pushing on them


 


Play


A lot of work is really serious play


The opposite of work is not play


Solving problems doesn’t have to be heavy process


 


Open to Failure


Games dissolve tension, make room for love


We like to fail fast, but are uncomfortable with vulnerability


Mandated collaboration is ultimate oxymoron


 


Unwilling Participants


Reduce commitment by 1/2 until they willing to try


Create opportunities to try, not mandated


 


Disengagement Epidemic — Pushing Mindset


We pull work in Agile, but routinely push agile without teams consent


Most people unhappy/disengaged with work


Engagement is associated with a sense of control and belonging


 


Improving Velocity


Great work possible for any team


Make the team the genius instead of hiring geniuses 


Genius Teams — McCarthy Project (http://www.mccarthyshow.com/aboutus/)


 


Interpersonal Equity


Substantial asset to team productivity


Energy is created in group from history of the group


Creates lasting friendships, strong networks


 


Dependency, Autonomy and Mastery


Consulting versus Coaching


Explicit boundaries needed