![How I Built It artwork](https://is3-ssl.mzstatic.com/image/thumb/Podcasts113/v4/ed/4c/62/ed4c6283-0137-40be-9f1d-329ca9e2f77e/mza_4878799907834939530.jpg/100x100bb.jpg)
Designing a Video Game with Seth S. Scott
How I Built It
English - July 10, 2018 07:03 - 30.4 MB - ★★★★ - 95 ratingsTechnology Business Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Previous Episode: Bringing GDPR Protection to WordPress with Scott DeLuzio
Next Episode: Abbey Perl and Diverse Gaming Coalition
Seth S. Scott's story is an interesting one. He up and moved to New York City to pursue a career in game development. He tool a game design boot camp and left with his first commercial game, Membrane. In this episode we talk about risk and how he built a video game.
Show Notes
Seth S. Scott
Seth on Twitter
MEMBRANE
MEMBRANE on Twitter
Unity
Sponsored by: Creator Courses | Pantheon