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95: Turing Machine, good/bad rulebooks, artwork (guests: Danni Loe, Scorpion Masque)
Going Analog Podcast
English - September 29, 2022 07:29 - 1 hour - 46.9 MB - ★★★★★ - 34 ratingsGames Leisure Video Games boardgames cardgames tabletopgames videogames Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
Logic-deduction board game Turing Machine challenges players to figure out a secret code using innovative punch-card verifiers that layer atop each other to "magically" reveal clues. How does it work?!
We had to know, so we asked our guests from publisher Scorpion Masqué and Hachette Games to sit there and explain it to us. Oh, we also talk artwork and rulebooks, too.
Topics on this episode:
Christina (host): How Turing Machine was made (14:43) Matthew (guest): What makes for good or bad rulebooks? (34:51) Danni (guest): How does artwork influence gameplay? (50:12)