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Giant Bomb Presents

269 episodes - English - Latest episode: 23 days ago - ★★★★★ - 261 ratings

Giant Bomb Presents is giantbomb.com's home for interviews, previews, and more.

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Episodes

Giant Bomb Presents: The Most Affable Man in Video Games Is Now an Academic

April 01, 2013 22:48 - 5 minutes - 2.58 MB

Richard Lemarchand was a lead designer at Naughty Dog, where he worked on the Uncharted series and other games. Now, he's a visiting associate professor of the interactive media division at the University of Southern California's school of cinematic arts.

Giant Bomb Presents: Scoops vs. Hot Scoops

March 29, 2013 19:26 - 19 minutes - 9.12 MB

The battle for whose voice is more rattled on Friday morning rages on. The Fullbright Company designer Steve Gaynor talks about showing Gone Home, a game best suited for a quiet place, at a stupidly loud venue like GDC.

Giant Bomb Presents: Robin Arnott's Transition From Terrifying Players to Chilling You the 'Eff Out

March 29, 2013 02:18 - 15 minutes - 7.32 MB

SoundSelf, which is currently raising money on Kickstarter, is all about going WHAAAAAAAAAAAA into a microphone. Sort of. Literally. Kind of. Look, just listen.

Giant Bomb Presents: XCOM: Enemy Unknown's Jake Solomon Really Loves Ultima V

March 29, 2013 01:53 - 11 minutes - 5.22 MB

Firaxis is bringing XCOM: Enemy Unknown to iOS, and it works better than you might expect. Lead designer Jake Solomon ruminates on the porting process, and watching his daughter play touch-based games.

Giant Bomb Presents: The Developer of Papers, Please Tells Us His Thoughts, Please

March 28, 2013 01:01 - 11 minutes - 5.44 MB

Lucas Pope spends his time traveling, and it got him thinking about the life of the men and women who work at immigration checkpoints. Pope reflects on his design process, and how players react to his empathetic games.

Giant Bomb Presents: The Frantic, Mile-a-Minute Mind Behind The Stanley Parable

March 28, 2013 00:52 - 18 minutes - 8.51 MB

The Stanley Parable is a phenomenally interesting and thoughful mod for Half-Life 2. Now, creator Davey Wreden is remaking it. Why? How? Maybe Steve "I'll just butt into this interview, Patrick" Gaynor can help us figure it out.

Giant Bomb Presents: Trying to Unify Indie Game Developers in Japan Isn't Easy

March 27, 2013 17:51 - 12 minutes - 5.91 MB

La Mulana's creators are reaching out to other Japanese developers at GDC, and the PLAYISM service hopes to unify them. Asterizm VP of game production Takumi Naramura and Active Gaming Media content acquisition director Joshua Weatherford talk about their

Giant Bomb Presents: This Guy Wrote a Whole Book on Spec Ops: The Line

March 26, 2013 23:09 - 13 minutes - 6.33 MB

Game critic Brendan Keogh was struck by the messages embedded in Spec Ops: The Line, so he started writing about it. 50,000 words later, he had the book "Killing is Harmless: A Critical Reading of Spec Ops: The Line."

Giant Bomb Presents: Hey, Brad Muir, Let's Talk About Monster Hunter

March 26, 2013 22:58 - 13 minutes - 5.99 MB

Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.

Giant Bomb Presents: 8-4 Explains How It's Making Translations Better at GDC

March 26, 2013 03:16 - 11 minutes - 5.22 MB

John, Mark, and Hiroko aren't just at GDC to hang out and drink beer (though that happens). They're also helping Japanese game designers explain their vision. Here's how.

Giant Bomb Presents: How to Do In-App Purchases Without Pissing Everyone Off

March 26, 2013 03:09 - 17 minutes - 7.84 MB

Ninja Robot Dinosaur's Shane Neville knows how to balance a game, having worked on Company of Heroes. Learn how his studio implemented in-app purchases for Shellrazer without feeling horrible about it.

Giant Bomb Presents: Kill Screen Co-Founder Chris Dahlen on Games, Stories, and Why They're Hard

March 23, 2013 21:23 - 32 minutes - 14.7 MB

Chris Dahlen wrote the script for Mark of the Ninja, which gave him the unique opportunity to have first-hand experience with the challenges of stories in video games.

Giant Bomb Presents: From Halo to BioShock Infinite to...Third Eye Crime

March 23, 2013 21:13 - 11 minutes - 5.04 MB

The lead AI programmer on Halo 2 and 3, Damian Isla, has taken years of experience to his own game, a thrilling puzzler about a telepathic art thief.

Giant Bomb Presents: Mommy's Best Games' Nathan Fouts on Making More Accessible Games

March 22, 2013 23:05 - 16 minutes - 7.56 MB

Former Insomniac Games programmer Nathan Fouts has been doing it indie on his own for years. He's also been going out his way to make his games more accessible to the disabled.

Giant Bomb Presents: Hacking Brendon Chung and His Quadrilateral Cowboy

March 22, 2013 22:59 - 7 minutes - 3.29 MB

A few minutes with the designer of Gravity Bone, 30 Flights of Loving, and the upcoming hacker-centric Quadrilateral Cowboy.

Giant Bomb Presents: 20 Minutes With Metro 2033 Author Dmitry Glukhovsky

March 22, 2013 17:19 - 21 minutes - 9.87 MB

The Interview Dumptruck travels to PAX East 2013! Metro 2033 and Metro Last Light are based on the universe created by Russian author Dmitry Glukhovsky. We chat about the difficulties getting published in America, the origins of Metro, and why his work is

Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Nels Anderson 03/20/2013

March 21, 2013 00:58 - 28 minutes - 26 MB

Lead designer Nels Anderson explains Klei's decision to pull the trigger on Mark of the Ninja: Special Edition, and what it means for fans of ninjas 'n stabbing.

Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Peter Bartholow 03/15/2013

March 15, 2013 19:35 - 22 minutes - 10.3 MB

The huge response to our recent feature on the developers of Skullgirls asking for $100,000 to implement a new character surprised even us. Learn more by listening to our interview with Lab Zero Games CEO Peter Bartholow.

Giant Bomb Presents: Giant Bomb's Interview Dumptruck: Christopher Williamson 02/27/2013

February 28, 2013 00:51 - 24 minutes - 11.1 MB

A conversation with DreamQuest Games founder Christopher Williamson, whose Kickstarter project for Alpha Colony was $28 short of its $50,000 goal. The problem? He needed more than $50,000 to make it.

Guests

Nikki Glaser
1 Episode