Where does the responsibility lie in terms of inclusion and equity within the industry – and within games themselves? How does representation (or the lack thereof) impact gameplay, while perhaps molding our understandings of identity? In which ways does discrimination show its face – and what can be done to provide for a more inclusive gaming environment? And what about representation for marketing purposes? Podcast based on the Game For Thought livestream of December 17th, 2020 by DAE Howest and Quindo.


[Accessibility information] For auto-generated closed captioning, you can enable the live caption feature through Google Chrome (on PC, Mac, or iPhone): https://support.google.com/chrome/answer/10538231?hl=en. We are actively looking into transcribing our episodes in order to make our podcast as accessible as possible to our audience. Thank you for your patience!




Howest Digital Arts and Entertainment: www.digitalartsandentertainment.com

Quindo: www.quindo.be

Game For Thought-livestreams: www.digitalartsandentertainment.com/page/327/Game+For+Thought 


Ruth Coppens Twitter: @fearthefairy99

Manon Commeyne IG: manon.comm




Games mentioned (Click for link)


Call of Duty, Rainbow SIx Siege, Overwatch, League of Legends, Spider-Man Miles Morales, The Last of Us 2, Life is Strange, Hades, Telltale's The Walking Dead, Uncharted The Lost Legacy, Apex Legends, The Sims, Cyberpunk 2077, Animal Crossing New Horizons, Fallout series




Articles (Click for link)


Overwatch player base gender, Overwatch Symmetra skin controversy, skin colours The Sims

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