"Fun" and Games Podcast artwork

"Fun" and Games Podcast

513 episodes - English - Latest episode: 3 days ago - ★★★★★ - 43 ratings

Geoff Moonen and Matt Storm chat about their love of games, the evolution of gaming as an artistic medium as well as sometimes bring on guests from within or even outside the industry to chat about gaming.

Matt Storm also produces the minisode series called Side Quests. Every episode is a different host talking about a game they love and why they love it!

Technology Leisure Video Games gaming videogames
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Episodes

Episode 62: Digital De Stijl

October 04, 2019 14:00 - 51 minutes - 70.7 MB

What starts as a discussion about "Untitled Goose Game" and shorter game experiences becomes a larger conversation. One about the joys in simple aspects of interacting with gameplay or narrative that can be combined to make the complete experience. Whether it's the exhilaration in jumping, or the payoff of honking at just the right moment.

Episode 61: Sharing: LIVE from AVGC 2019

September 20, 2019 14:00 - 49 minutes - 67.7 MB

Our first ever live episode recording! Matt & Geoff discuss the community aspect of video game collections. Whether it's keeping up with throwback consoles and compilations, procuring and preserving original hardware, or keeping everything digital only; A key part of preserving gaming history is gamers and their collections.

Episode 60: Set the Pattern

September 06, 2019 14:00 - 1 hour - 82.4 MB

Not every game is chosen to have a sequel, but video game franchises aren't made by one game alone. It's the second release that can really establish an identity for what defines the future of the series. Or it can veer off wildly and (maybe) come back around later. Matt & Geoff discuss some of their favorite second games in franchises. They also run into difficulty with defining a "second" game in long-running franchises that don't seem to keep track of their numbered releases.

Episode 59: Icons, Idols, and Identity

August 23, 2019 14:00 - 49 minutes - 67.6 MB

Putting a recognizable and marketable face on your company can do wonders. Game consoles, developers and franchises have had countless mascots help build brand identity and sell product. Sometimes they're catch on and sometimes they're Bubsy. Matt & Geoff discuss some of their memories of the faces that have selling us video games since the early days of Pac-Man.

Episode 58: All Your Memes Are Belong to Us

August 09, 2019 14:00 - 37 minutes - 52.2 MB

Memes are the ideas, phrases and images we imitate, duplicate, and propagate. Gaming culture is teeming with such memes. Matt & Geoff discuss what defines a meme and some of their favorites.

Episode 57: Filling the Map

July 26, 2019 14:00 - 48 minutes - 66.1 MB

"Metroidvania" is a clumsy term, but it's the best we've got. A term based on two of its biggest examples, free-roaming exploration-based Action-adventure games are a mouthful, but a lot of fun. With plenty of shining examples past, present, and future. Matt & Geoff share their thoughts on one of their favorite types of game.

Episode 56: It's ALWAYS Crystals

July 12, 2019 14:00 - 1 hour - 84.7 MB

The Final Fantasy Series has been going strong since its debut in 1987. From mainline sequels, spin-offs, and even unrelated series branded as Final Fantasy to sell them better, It seems there's often something new. And with all the re-releases there's often something old as well. Matt & Geoff discuss their highs and lows as fans of the franchise.

Episode 55: Let's Get Physical

June 28, 2019 14:00 - 53 minutes - 73.7 MB

There are more ways than ever to bring small, obscure or forgotten games into your home. Between limited print runs, aftermarket releases, and tiny scale models of consoles, your options seem pretty varied. But what gets forgotten? How do we properly value these releases? Matt & Geoff spend the first eleven minutes talking about E3, then discuss.

Episode 54: What? Detective Pikachu is Evolving

June 14, 2019 14:00 - 46 minutes - 63.6 MB

Historically, Video Game Movie adaptations have not performed well. The recently released "Detective Pikachu" doesn't exactly break that streak, but Matt & Geoff both liked it. They discuss why they felt it worked as an adaptation and where we can go from here. WARNING: Contains spoilers.

Episode 53: Hard FAQs

May 31, 2019 14:00 - 58 minutes - 80.8 MB

When you get stuck in a game, where do you find your answers? Matt & Geoff reminisce about some of their favorite physical strategy guides and discuss why they can no longer function in today's gaming landscape, and the potential reach of their legacy.

Episode 52: Best Buy Date

May 17, 2019 14:00 - 52 minutes - 71.5 MB

Do you need to play every game on release date? Are there benefits to waiting for an update or remaster? What games always stay fresh for you? Matt & Geoff discuss and try to figure out which games are worth waiting for.

Episode 51: Old Man Yells at Data Cloud

May 03, 2019 14:00 - 44 minutes - 61.5 MB

The Google Stadia was announced this March and it's gotten Matt & Geoff thinking about streaming and digital distribution. What does it mean for preserving games and gaming? Where is the industry headed? Stream this episode from your favorite platform, irony optional.

Episode 50: Thank You for the Music

April 19, 2019 14:00 - 1 hour - 124 MB

An unintentionally double-length episode! Matt & Geoff talk some of their favorite video game soundtracks and the evolution of music in games as well as music influenced by video games.  

Episode 49: Gaming Upstream

April 01, 2019 14:00 - 52 minutes - 71.7 MB

Case Aiken has twitch streamer Neil Smith on the show as they discuss the ever evolving platform of gaming online for a mass audience.

Episode 48: Not the Same

March 22, 2019 14:00 - 48 minutes - 67.2 MB

When an old game gets remade, rather than simply ported, there's going to be drastic changes. Whether those changes are in gameplay, difficulty, tone or any number of other ways. Sometimes the changes are an improvement And sometimes you may lose what made the game worth remaking in the first place. Matt & Geoff discuss the intangible difficulty in keeping that essence as you modernize classic experiences.

Episode 47: When Games Talk Back

March 08, 2019 15:00 - 55 minutes - 76.7 MB

Video games have had various recorded voice clips programmed in since its inception. Whether to draw in players at the arcade, or a selling point of cinematic realism once CD/DVD storage took over. Matt & Geoff discuss the awesome, the awful and the awesomely awful they've experienced in voiceover for games.

Episode 46: The KickStarting Line

February 22, 2019 15:00 - 42 minutes - 57.7 MB

Since its founding in 2009, KickStarter.com has received nearly $1 billion in pledges towards successful gaming projects, both tabletop and video games. It's been a great tool in circumventing conventional avenues of development/publishing. But a successful campaign does not make a successful game. Matt & Geoff discuss how some projects go right, go wrong, or go way off the beaten path.

Episode 45: Kingdom Come

February 08, 2019 15:00 - 45 minutes - 62 MB

More than five years after it was first announced, Kingdom Hearts III has finally been released and fans the world over can wrap up a trilogy nearly two decades in the making. Kingdom Hearts isn't the only series that has kept us waiting beyond console generations for its next release. Matt & Geoff discuss how long is too long, and what allows a series to take its time and still go gold while garnering gamer goodwill.

Episode 44: 2018 in Review

January 25, 2019 15:00 - 56 minutes - 78 MB

Matt & Geoff discuss their last year of gaming; what games, new and old, they played and what they're looking forward to for 2019. 

Episode 43: MagFest 2019

January 11, 2019 15:00 - 1 hour - 103 MB

The seventeenth Music and Games Festival has come and gone, and "F"&G was there! Four days of gaming, nerd music, esoteric panels, and gaming. Matt & Geoff are joined by Case, Ben & Addy from several of our fellow CPoV shows to share their experiences. Stay tuned after the main discussion for several interviews Matt conducted at the festival.

Episode 42: Insert Coin

December 28, 2018 15:00 - 50 minutes - 69.1 MB

A big part of the DNA of modern video games come from the countless arcades, random arcade cabinets in pizza parlors, and pinball machines on the boardwalk. Matt & Geoff discuss some of their formative arcade experiences and where they see the arcade's influence in today's gaming experiences.

Episode 41: Hip to Double Dip

December 14, 2018 15:00 - 46 minutes - 63.6 MB

From one console generation to the next, there is nostalgia for old experiences. When franchises put out new releases there is mourning for what is left behind. From this mindset we get nostalgia fueled re-releases, MMO "Classic" rollbacks, and Ultimate edition after Complete Collection. But what gets muddled when we cross generations so completely? Matt & Geoff have bought Mega Man X several times.

Episode 40: Mute All

November 30, 2018 15:00 - 42 minutes - 57.9 MB

Content Warning: Sexual Assault; Explicit Language (More than usual) Online gaming has allowed us to play and engage with total strangers the world over. And many of us use this marvel of network technology to impugn matters of identity and claim matriarchal relations upon said strangers. And frankly, many of us have no reason to be dicks online, so why are we? When do we learn it, and can we un-learn it? Matt & Geoff are trying their best here, but are working to do better.

Episode 39: Under Pressure

November 16, 2018 15:00 - 44 minutes - 60.8 MB

Whether it's 80+ hour weeks, 14+ hour days or worse demanded of a development team's time and energy, it feels like crunch time has been a part of video game development since its inception. But, does it help? Why do we allow it? What choices can we make as informed consumers? Matt & Geoff get no closer than usual to concrete answers, but the questions need asking.

Episode 38: Make Yourself

November 02, 2018 13:00 - 46 minutes - 64.5 MB

Perhaps the greatest expression of creativity a player can have within a video game is customizing their character. Their look, moveset, voice, and so much more. Whether it's making a version of yourself, or your favorite characters from other games, video game character creation has given us all untold hours of fun from fiddling with faders. Matt & Geoff discuss some of their favorites.

Episode 37: Super Fighting Podcast

October 19, 2018 17:00 - 42 minutes - 58.6 MB

With the recent release of the first numbered Mega Man title in nearly a decade, Case Aiken join Matt & Geoff in talking about their experiences with the mainline Mega Man series (and a little bit of Mega Man X). 

Episode 36: Rose Colored Pixels

October 05, 2018 17:00 - 55 minutes - 76.7 MB

The joys and conveniences of modern gaming have been wrought through release after release, and iteration after iteration, over several generations of consoles. What once stood as the pinnacle of a genre is now an unplayable mess. But we loved it so! Do we have to hate it now? No, but that doesn't mean we all have to be subjected to it. Matt & Geoff discuss.

Episode 35: A video Game Con 2018

September 21, 2018 17:00 - 35 minutes - 48.9 MB

Matt gets Geoff's report from A Video Game Con 2018. Started in 2015, A Video Game Con has been a celebration of gaming both retro and modern. They host vendors, free play console and arcade games, tournaments, musical performances, and panels about a wide range of topics in the industry and hobby. For the most part, Geoff bought a lot of video games.

Episode 34: You Can't Take the Cloud from Me

September 07, 2018 17:00 - 44 minutes - 61.6 MB

The landscape of video game developers, publishers and rights holders changes drastically from month to month, let alone decade to decade. What can be done to preserve so many of the titles that have been released over the last 40 years? Matt & Geoff discuss what could be lost, and how the digital release movement has skewed our idea of what we're really paying for on a digital marketplace.

Episode 33: A Pale Imitation

August 24, 2018 17:00 - 35 minutes - 48.3 MB

When old consoles become obsolete, how do we go back to playing the classics? Emulation! Everyone does it, from consumers to publishers re-releasing old titles. Matt & Geoff discuss their experiences with emulation and where they feel it falls, legally and morally speaking.

Episode 32: Stick It In Your Pocket

August 10, 2018 17:00 - 41 minutes - 56.4 MB

Matt & Geoff discuss their love of portable games. From Game Boys to Mobile phones, there's a lot of game you can fit in your pocket (Actual Results may vary, based on size of pocket).

Episode 31: Random Encounters

July 27, 2018 17:00 - 45 minutes - 61.9 MB

Beginning as Japan's digital take on tabletop role-playing games, the JRPG genre has gone through a great many phases and styles. Matt & Geoff reflect on their favorites and how they feel the genre will continue in the future. There is no fervent yelling. There is overt fanboyism. 

Episode 30: Try Again on Supreme Podcaster Difficulty

July 13, 2018 17:00 - 48 minutes - 66.1 MB

The difficulty level of a game impacts your experience. But when does it inhibit it as well? Case Aiken joins Matt & Geoff in discussing what can get locked behind the higher difficulties in games new and old.

Episode 29: E3 Showcase Scrutiny

June 29, 2018 17:00 - 54 minutes - 74.9 MB

Matt & Geoff say they're not going to go over every little detail of this year's Electronic Entertainment Expo. Here is an hour of them going over a lot of the big details. Score one for technicalities.

Episode 28: Going Off the Rails on a Preview Train

June 15, 2018 17:00 - 48 minutes - 66.4 MB

In order to buy a game, you have to know it exists. In order to know it exists, A game company needs to release previews. What is the right amount of game hype. Is there such a thing? Where to start? Matt & Geoff have no idea, but that's never stopped them before.

Episode 27: Everyone's a Metacritic

June 01, 2018 17:00 - 42 minutes - 58.2 MB

Professional reviews, online critiques, and popular opinion can help us make smart purchasing decisions as a gamer. But what critically acclaimed duds do we buy? What hidden gems remain unearthed? Without getting too Relativist, Matt & Geoff try to find that fine line between blind trust and contradictory solipsism.

Episode 26: Previously, on "Fun" & Games

May 18, 2018 17:00 - 46 minutes - 64.4 MB

If you want to experience a game fully, do you also need to play all the other entries in the franchise? What about any crossover games that may happen? Does the order matter if the entries aren't numbered? Matt & Geoff tackle the subject of Franchise Fatigue and trying to enjoy new games anyway. 

Episode 25: Now You're Playing with Superpowers

May 04, 2018 17:00 - 44 minutes - 61.1 MB

Matt & Geoff talk about some highs, lows, and favorites of superheroes in video games. Whether they come from Marvel, DC, an independent publisher or an original IP created for the game, Video games and superpowers just seem to go hand in hand. Even if they don't often seem to in execution.

Episode 24: 1:64 Scale

April 20, 2018 17:00 - 55 minutes - 76 MB

Nintendo's NES and SNES Classics have combined sold over 6 million units. Another Pass Podcast's Case Aiken joins Matt & Geoff in speculating about the possibilities of an N64 Classic Edition. Between whether it will ever exist, game lists and sharing N64 memories there's a lot to talk about. Superman 64 is mentioned. Once.

Episode 23: Buy Before You Try

April 06, 2018 17:00 - 46 minutes - 63.6 MB

For the past few console generations, gamers have been asked to pay up front for pre-orders and season passes. Matt & Geoff share some of their experiences with the varying forms of gaming's down payments.

Episode 22: Podcast Gold Plus Deluxe

March 23, 2018 17:00 - 47 minutes - 64.8 MB

With Nintendo rolling out new version of "My Nintendo" and their new subscription plan due to debut this year, Matt & Geoff talk about their experiences with loyalty programs, subscription plans, and anticipatory revenue streams.

Episode 21: Comments to the Editor

March 09, 2018 18:00 - 47 minutes - 65.4 MB

They existed before podcasts, before YouTube, before major gaming sites. For a long time, your best source of gaming news and entertainment was found in countless monthly gaming magazines. Matt & Geoff reminisce and try to figure out what the decline of the physical gaming magazine is for the better or for the worse.

Episode 20: Physical Decay

February 23, 2018 17:00 - 49 minutes - 68.4 MB

When it comes to adding a new entry to your video game collection, there's more than one way to get it. Matt & Geoff compare and contrast physical vs. digital copies.

Episode 19: Really Delayed Gratification

February 09, 2018 17:00 - 47 minutes - 65 MB

Matt & Geoff discuss the backlog of games looming over their lives, how they intend to tackle them, and why we can't say no to Steam sales.

Episode 18: Episodes collected 18/???

January 26, 2018 20:00 - 48 minutes - 67.2 MB

Matt & Geoff discuss the 3D collectathon; from the N64 offerings of Rare to the new and current. What works, what's been left behind, and how important is it really, to get 100%?

Episode '17: The Year in Review

January 12, 2018 22:00 - 1 hour - 86.9 MB

Happy 2018! Matt & Geoff look back on the last year of gaming. What trends they noticed, what games they played, and what they thought of it all. Matt & Geoff play the Switch an awful lot.

Episode 17: The Year in Review

January 12, 2018 22:00 - 1 hour - 86.9 MB

Happy 2018! Matt & Geoff look back on the last year of gaming. What trends they noticed, what games they played, and what they thought of it all. Matt & Geoff play the Switch an awful lot.

Episode XVI: The Digital Revanche of the Jedi

December 08, 2017 22:00 - 44 minutes - 61.1 MB

With a New "Star Wars" a week away, Matt & Geoff talk about the undeniable presence of the franchise throughout gaming history. Despite retcons, revamps and revisiting certain set pieces one too many times, "Star Wars" looks to remain a force in the world of Video Games. Please stop me before the puns get any worse.

Episode 15: Improvise, Adapt, Overcome

November 24, 2017 22:00 - 59 minutes - 81.6 MB

The nature of producing new media is the act of adapting already existing ideas. But video games have had a long history of licensed games, and more directly adapting worlds characters and stories. Matt & Geoff discuss the highs and lows and what can make a good licensed video game. Also, current events.

Episode 14: Achievement Unlocked 5G - Posted Episode 14

November 10, 2017 22:31 - 43 minutes - 29.6 MB

Whether they go by badges, trophies, medals, stamps or achievements, the past decade of gaming has been filled with system-wide quantifiable "goals". When save game files can already display 100%, and there are countless other ways to reward playing the game, do these unlockable achievements matter? Matt & Geoff wonder if the trophies themselves are the problem.

Guests

Brenden Groom
2 Episodes
Rebekah Valentine
2 Episodes
Victoria Tran
2 Episodes
Yuri Lowenthal
2 Episodes
Brock Wilbur
1 Episode
Kyle Stephenson
1 Episode

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