* (0:29) A difficult GM learns a lesson from an Uno game. * (4:10) Navigating the internal conflict between “roleplaying” and “game”. * (11:20) The need for control that ultimately comes from fear. * (16:45) Giving the players their wins. * (23:34) The ugly math about how many people aren’t that good at a given […]

* (0:29) A difficult GM learns a lesson from an Uno game.

* (4:10) Navigating the internal conflict between “roleplaying” and “game”.

* (11:20) The need for control that ultimately comes from fear.

* (16:45) Giving the players their wins.

* (23:34) The ugly math about how many people aren’t that good at a given task.

* (29:32) The importance of having rapport before doing this.

* (32:29) Saying, “yes,” while camouflaging the railroad.

Hosts: Brodeur, Caleb, Dan, Julia