* (0:29) Fear the Con appears to have catering, but we could still use more GMs! * (5:21) Laundering identities. * (7:03) Game Masters getting fixated on things that aren’t important to the game they’re running. * (12:00) A lack of flexibility. The three clue rule. * (19:36) GM distress when the party solves something […]

* (0:29) Fear the Con appears to have catering, but we could still use more GMs!

* (5:21) Laundering identities.

* (7:03) Game Masters getting fixated on things that aren’t important to the game they’re running.

* (12:00) A lack of flexibility. The three clue rule.

* (19:36) GM distress when the party solves something too quickly.

* (26:32) Let’s get passive-aggressive and make the GM solve their own problem! Obstructionist Game Masters.

* (33:39) Problems should have purpose.

* (43:24) Difficulty that’s out of place.

Hosts: Brodeur, Dan, Julia, Wayne