There are many imitators in the App Store, but Josh Wardle’s little web app Wordle is the one catching on fire. Josh hasn’t made a penny from the game and doesn’t intend to. What can we as podcasters achieve when we do the Internet a favour? This is Podcode.


Wordle


Launched around November last year, Wordle is a five-letter word guessing game. You type a word. If you have a letter in the right position, it shows up in green. If the letter exists in the word but in the wrong place, it shows in orange. If the letter does not exist in the word you're trying to guess, it shows in grey and you can no longer select that letter. You get 6 attempts to guess the word, and you only get a new word every 24 hours, meaning you have to wait for the next one.


You can share how well you did with a tweet showing emojis indicating your progress through each guess. There are no links in the tweet, just the word “Wordle” and your score. 

It's a web app, so you load it in your browser or add it to your Home Screen. It's not an App Store app, and Apple have taken down several money-grubbing clones.


Josh Wardle made this as a present for his wife It’s a simple page that takes few resources so costs him very little to run, needing almost no Internet connectivity.

What makes this relevant to podcasting?

Josh created this for one singular purpose: fun. He’s done this in the past with The Button on Reddit. He works for an art collective called Mschf, in Brooklyn, NY.


Josh did the Internet a favour. That doesn’t mean he doesn’t get to profit or that others don’t take advantage – but the joy is purely in the thing


As a result of Wordle


we know who Josh Wardle is
we know we might want to see his next conference or convention talk
if he had a newsletter, we might want to might subscribe

That’s all very well and good for him

Sure, but this didn’t take long to build. It's something that can be done over evenings or weekends, especially in this time when fewer of us are commuting.

This doesn't mean you have to learn to code and build a game, but you could make a Twitter bot. @CraigWeekend is a Twitter bot that tweets Daniel Craig saying "Ladies and gentlemen, the Weeknd" in reverent tones. You can Google “no code Twitter bot” to find out how you might make something like this yourself... all it takes is a bit of imagination.


Things to watch out for


Be prepared never to get that time back
There have to be no stakes
Do it just because it would be fun to do
Avoid naked ambition or the urge to make it an ad

Some traps I’ve fallen into


Commercialising them directly
Bailing before giving it a chance
Putting pressure on the project to deliver
Making it overly slick or polished

Try monthly experiments

Put something fun out into the world. Make it known to the curious who made it. If someone thinks you’re “missing a trick” with promotion, you’re probably doing it right.

Evaluate it after a month.
Is it still fun?


If yes, keep doing it

If no: Is it sucking your time?
No: keep doing it

Yes:is it sucking your energy?
If yes, move on to another experiment
If no, you’ve just discovered a hobby!

Other links


Pacific Content
Hackable?

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