Listen now (50min) | Our heroes encounter Sabrina Culyba, a seasoned game designer and founder of the studio Ludoliminal. Culyba shares her journey from designing digital games to creating board games, emphasizing her passion for experience design. She speaks about her first published game, Diatoms, and imparts a crucial lesson: the importance of crafting memorable experiences, whether digital or analog. Culyba's narrative includes nostalgic moments of her early gaming influences, such as Sailor Moon and the societal fears surrounding D&D, underlining the diverse paths and inspirations that shape a game designer’s career.

Read the transcript.

Things discussed on this episode:

00:00 - Introduction to Sabrina Solba
00:15 - Starting Ludoliminal
00:37 - Collaborations and Team
00:57 - Passion for UX and Playtesting
01:35 - Early Gaming Memories
02:32 - Journey into Game Design
03:10 - Influence of Sailor Moon
03:40 - Learning Programming and Web Development
03:59 - Choosing a University
04:49 - Reflecting on Dungeons and Dragons
05:23 - Sailor Moon Reboot
06:51 - The Role of UX in Game Design
21:35 - Current Status and Future Plans for Diatoms
31:01 - Plug
32:01 - Deep Dive: Game Design and Storytelling
33:19 - RPG Choices: Paragon or Renegade
34:31 - Fantasy Preferences: High vs Low
34:39 - Favorite Game Characters: Heroes and Villains
36:27 - Overrated and Underrated Games
37:54 - Cheat Codes and Fun Questions
38:59 - Gaming Preferences and Personal Insights
42:47 - Nostalgic Gaming Memories

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