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Design Diary

150 episodes - English - Latest episode: over 5 years ago - ★★★★★ - 4 ratings

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Episodes

076: Antithetical (with special guest Emma Larkins)

March 31, 2018 13:43

Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "antithetical". 1 : being in direct and unequivocal opposition : directly opposite or opposed 2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentences http://buttonshy.com/designdiary/DD076-Antithetical.mp3

075: Never-Never Land

March 30, 2018 13:42

Today we look at board game design based on the word "never-never land". : an ideal or imaginary place http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3

074: Lugubrious

March 29, 2018 12:39

Today we look at board game design based on the word "lugubrious". 1 : mournful; especially : exaggeratedly or affectedly mournful 2 : dismal http://buttonshy.com/designdiary/DD074-Lugubrious.mp3

073: Invigilate (with co-host Rob Cramer)

March 28, 2018 11:29

Today we look at board game design based on the word "invigilate". 1 : to keep watch; especially : to supervise students at an examination 2 : supervise, monitor http://buttonshy.com/designdiary/DD073-Invigilate.mp3

072: Yegg

March 27, 2018 11:40

Today we look at board game design based on the word "yegg". : one that breaks open safes to steal : safecracker; also : robber http://buttonshy.com/designdiary/DD072-Yegg.mp3

071: Hachure

March 26, 2018 12:06

Today we look at board game design based on the word "hachure". : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope http://buttonshy.com/designdiary/DD071-Hachure.mp3

070: Farce (with special guests Dr. Wictz)

March 25, 2018 12:38

Today Dr. Wictz (You Fool) looks at board game design based on the word "farce". 1 : a savory stuffing : forcemeat 2 : a light dramatic composition marked by broadly satirical comedy and improbable plot 3 : the broad humor characteristic of farce 4 : an empty or patently ridiculous act, proceeding, or situation http://buttonshy.com/designdiary/DD070-Farce.mp3

069: Uncanny (with special guests Dr. Wictz)

March 24, 2018 12:35

Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny". 1 : seeming to have a supernatural character or origin : eerie, mysterious 2 : being beyond what is normal or expected : suggesting superhuman or supernatural powers http://buttonshy.com/designdiary/DD069-Uncanny.mp3

068: Anent

March 23, 2018 12:29

Today we look at board game design based on the word "anent". : about, concerning http://buttonshy.com/designdiary/DD068-Anent.mp3

067: Telegenic

March 22, 2018 16:06

Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers http://buttonshy.com/designdiary/DD067-Telegenic.mp3

066: Gainsay

March 21, 2018 10:43

Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3

065: Laudable (with design community showcase)

March 20, 2018 22:56

Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3

064: Croesus

March 19, 2018 12:30

Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3

063: Scilicet (with special guest Rob Cramer)

March 18, 2018 16:14

Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3

062: Lexicographer (with special guest Rob Cramer)

March 17, 2018 16:11

Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3

061: Meander

March 16, 2018 13:35

Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.com/designdiary/DD061-Meander.mp3

060: Bird-dog

March 15, 2018 14:27

Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3

059: Woolgathering

March 14, 2018 11:52

Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3

058: Scarify

March 14, 2018 02:20

Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughen the surface of (something, such as a field or road) 4 : to cut or soften the wall of (a hard seed) to hasten : germination http://buttonshy.com/designdiary/DD058-Scarify.mp3

057: Rabble

March 13, 2018 00:09

Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of people http://buttonshy.com/designdiary/DD057-Rabble.mp3

Roundtable 01: Subjugation (Granite Game Summit 2018)

March 12, 2018 10:24

I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter. Definition: 1 : to bring under control and governance as a subject : conquer 2 : to make submissive : subdue A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is com...

056: Cursory (with special guest John duBois)

March 11, 2018 18:24

Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.com/designdiary/DD056-Cursory.mp3

055: Elucidate (with special guest John duBois)

March 10, 2018 14:16

Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying explanation http://buttonshy.com/designdiary/DD055-Elucidate.mp3

054: Nondescript

March 09, 2018 15:13

Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting qualities : dull, drab http://buttonshy.com/designdiary/DD054-Nondescript.mp3

053: Agon

March 08, 2018 20:45

Today we look at board game design based on the word "agon". : conflict; especially : the dramatic conflict between the chief characters in a literary work http://buttonshy.com/designdiary/DD053-Agon.mp3

052: Exegesis (with design community showcase)

March 08, 2018 01:28

Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community. : exposition, explanation; especially : an explanation or critical interpretation of a text http://buttonshy.com/designdiary/DD052-Exegesis.mp3

051: Tenebrous

March 06, 2018 12:37

Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky 2 : hard to understand : obscure 3 : causing gloom http://buttonshy.com/designdiary/DD051-Tenebrous.mp3

050: Validate

March 06, 2018 00:53

Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratify b : to grant official sanction to by marking c : to confirm the validity of (an election); also : to declare (a person) elected 2 a : to support or corroborate on a sound or authoritative basis b : to recognize, establish, or illustrate the worthiness or legitimacy of http://buttonshy.com/designdiary/DD050-Validate.mp3

049: Ad Hoc (with special guest James O'Connor)

March 04, 2018 17:05

Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc". 1 a : concerned with a particular end or purpose b : formed or used for specific or immediate problems or needs 2 : fashioned from whatever is immediately available : improvised http://buttonshy.com/designdiary/DD049-AdHoc.mp3

048: Caravansary (with special guest James O'Connor)

March 03, 2018 13:40

Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary". 1 : an inn surrounding a court in eastern countries where caravans rest at night 2 : hotel, inn http://buttonshy.com/designdiary/DD048-Caravansary.mp3

047: Meld

March 02, 2018 15:59

Today we look at board game design based on the word "meld".  : to blend or mix together : merge http://buttonshy.com/designdiary/DD047-Meld.mp3

046: Plangent

March 01, 2018 18:06

Today we look at board game design based on the word "plangent".  1 : having a loud reverberating sound 2 : having an expressive and especially plaintive quality http://buttonshy.com/designdiary/DD046-Plangent.mp3

045: Demarcate

March 01, 2018 03:18

Today we look at board game design based on the word "demarcate".  1 : to fix or define the limits of : delimit 2 : to set apart : distinguish http://buttonshy.com/designdiary/DD045-Demarcate.mp3

044: Refection

February 28, 2018 00:13

Today we look at board game design based on the word "refection".  1 : refreshment of mind, spirit, or body; especially : nourishment 2 a : the taking of refreshment b : food and drink together : repast  http://buttonshy.com/designdiary/DD044-Refection.mp3

043: Sanguine

February 26, 2018 12:43

Today we look at board game design based on the word "sanguine".  1 : bloodred 2 a : consisting of or relating to blood b : bloodthirsty, sanguinary c : ruddy 3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness 4 : confident, optimistic http://buttonshy.com/designdiary/DD043-Sanguine.mp3

042: Panegyric (with special guest Robin Gibson)

February 25, 2018 15:28

Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric".  : a eulogistic oration or writing; also : formal or elaborate praise http://buttonshy.com/designdiary/DD042-Panegyric.mp3

041: Biddable (with special guest Robin Gibson)

February 24, 2018 18:44

Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable".  1 : easily led, taught, or controlled : docile 2 : capable of being bid http://buttonshy.com/designdiary/DD041-Biddable.mp3

040: Yuppify

February 24, 2018 00:48

Today we look at board game design based on the word "yuppify".  : to make appealing to yuppies; also : to infuse with the qualities or values of yuppies http://buttonshy.com/designdiary/DD040-Yuppify.mp3

039: Nebbish

February 22, 2018 14:02

Today we look at board game design based on the word "nebbish".  : a timid, meek, or ineffectual person http://buttonshy.com/designdiary/DD039-Nebbish.mp3

038: Frolic

February 21, 2018 21:48

Today we look at board game design based on the word "frolic". 1 : to amuse oneself : make merry 2 : to play and run about happily : romp http://buttonshy.com/designdiary/DD038-Frolic.mp3

037: Nuts

February 20, 2018 19:12

Today we look at board game design based on the word "nuts".  1 : enthusiastic, keen 2 : insane, crazy http://buttonshy.com/designdiary/DD037-Nuts.mp3

036: Adust

February 19, 2018 17:50

Today we look at board game design based on the word "adust".  : scorched, burned http://buttonshy.com/designdiary/DD036-Adust.mp3

035: Recuse (with special guest Jason Glover)

February 18, 2018 16:32

Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse". Definition: : to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interest http://buttonshy.com/designdiary/DD035-Recuse.mp3

034: Insaturation (with special guest Jason Glover)

February 17, 2018 18:28

Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation". Definition: 1 : restoration after decay, lapse, or dilapidation 2 : an act of instituting or establishing something http://buttonshy.com/designdiary/DD034-Insaturation.mp3

033: Mnemonic

February 16, 2018 17:54

Today we look at board game design based on the word "mnemonic".  1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory 2 : of or relating to memory http://buttonshy.com/designdiary/DD033-Mnemonic.mp3

032: Embargo

February 15, 2018 17:45

Today we look at board game design based on the word "embargo".  1 : an order of a government prohibiting the departure of commercial ships from its ports 2 : a legal prohibition on commerce 3 : stoppage, impediment; especially : prohibition 4 : an order by a common carrier or public regulatory agency prohibiting or restricting freight transportation http://buttonshy.com/designdiary/DD032-Embargo.mp3

031: Carp

February 14, 2018 11:44

Today we look at board game design based on the word "carp".  : to find fault or complain querulously http://buttonshy.com/designdiary/DD031-Carp.mp3

030: Logomachy

February 13, 2018 12:12

Today we look at board game design based on the word "logomachy" and pose the relevant and always topical question "what is a game?" 1 : a dispute over or about words 2 : a controversy marked by verbiage http://buttonshy.com/designdiary/DD030-Logomachy.mp3

029: Spavined

February 12, 2018 11:48

Today we look at board game design based on the word "spavined".  1 : affected with swelling 2 : old and decrepit : over-the-hill http://buttonshy.com/designdiary/DD029-Spavined.mp3

028: Blench (with special guest Rob Cramer)

February 11, 2018 19:33

Today special guest Rob Cramer (Turbo Drift) looks at board game design based on the word "blench". Definition: : to draw back or turn aside from lack of courage : flinch http://buttonshy.com/designdiary/DD028-Blench.mp3