Episodes
076: Antithetical (with special guest Emma Larkins)
March 31, 2018 13:43Today special guest Emma Larkins (Heartcatchers) looks at board game design based on the word "antithetical". 1 : being in direct and unequivocal opposition : directly opposite or opposed 2 : constituting or marked by antithesis : pertaining to the rhetorical contrast of ideas by means of parallel arrangements of words, clauses, or sentences http://buttonshy.com/designdiary/DD076-Antithetical.mp3
075: Never-Never Land
March 30, 2018 13:42Today we look at board game design based on the word "never-never land". : an ideal or imaginary place http://buttonshy.com/designdiary/DD075-NeverNeverLand.mp3
074: Lugubrious
March 29, 2018 12:39Today we look at board game design based on the word "lugubrious". 1 : mournful; especially : exaggeratedly or affectedly mournful 2 : dismal http://buttonshy.com/designdiary/DD074-Lugubrious.mp3
073: Invigilate (with co-host Rob Cramer)
March 28, 2018 11:29Today we look at board game design based on the word "invigilate". 1 : to keep watch; especially : to supervise students at an examination 2 : supervise, monitor http://buttonshy.com/designdiary/DD073-Invigilate.mp3
072: Yegg
March 27, 2018 11:40Today we look at board game design based on the word "yegg". : one that breaks open safes to steal : safecracker; also : robber http://buttonshy.com/designdiary/DD072-Yegg.mp3
071: Hachure
March 26, 2018 12:06Today we look at board game design based on the word "hachure". : to denote surfaces in relief (as on a map) by shading with short lines drawn in the direction of slope http://buttonshy.com/designdiary/DD071-Hachure.mp3
070: Farce (with special guests Dr. Wictz)
March 25, 2018 12:38Today Dr. Wictz (You Fool) looks at board game design based on the word "farce". 1 : a savory stuffing : forcemeat 2 : a light dramatic composition marked by broadly satirical comedy and improbable plot 3 : the broad humor characteristic of farce 4 : an empty or patently ridiculous act, proceeding, or situation http://buttonshy.com/designdiary/DD070-Farce.mp3
069: Uncanny (with special guests Dr. Wictz)
March 24, 2018 12:35Today Dr. Wictz (You Fool) looks at board game design based on the word "uncanny". 1 : seeming to have a supernatural character or origin : eerie, mysterious 2 : being beyond what is normal or expected : suggesting superhuman or supernatural powers http://buttonshy.com/designdiary/DD069-Uncanny.mp3
068: Anent
March 23, 2018 12:29Today we look at board game design based on the word "anent". : about, concerning http://buttonshy.com/designdiary/DD068-Anent.mp3
067: Telegenic
March 22, 2018 16:06Today we look at board game design based on the word "telegenic". : well-suited to the medium of television; especially : having an appearance and manner that are markedly attractive to television viewers http://buttonshy.com/designdiary/DD067-Telegenic.mp3
066: Gainsay
March 21, 2018 10:43Today we look at board game design based on the word "gainsay". 1 : to declare to be untrue or invalid 2 : contradict, oppose http://buttonshy.com/designdiary/DD066-Gainsay.mp3
065: Laudable (with design community showcase)
March 20, 2018 22:56Today we look at board game design based on the word "laudable". : worthy of praise : commendable http://buttonshy.com/designdiary/DD065-Laudable.mp3
064: Croesus
March 19, 2018 12:30Today we look at board game design based on the word "Croesus". : a very rich man http://buttonshy.com/designdiary/DD064-Croesus.mp3
063: Scilicet (with special guest Rob Cramer)
March 18, 2018 16:14Today Rob Cramer (Turbo Drift) looks at board game design based on the word "scilicet". : that is to say : to wit, namely http://buttonshy.com/designdiary/DD063-Scilicet.mp3
062: Lexicographer (with special guest Rob Cramer)
March 17, 2018 16:11Today Rob Cramer (Turbo Drift) looks at board game design based on the word "lexicographer". : an author or editor of a dictionary http://buttonshy.com/designdiary/DD062-Lexicographer.mp3
061: Meander
March 16, 2018 13:35Today we look at board game design based on the word "meander". 1 : to follow a winding or intricate course 2 : to wander aimlessly or casually without urgent destination : ramble http://buttonshy.com/designdiary/DD061-Meander.mp3
060: Bird-dog
March 15, 2018 14:27Today we look at board game design based on the word "bird-dog". 1 : to watch closely 2 : to seek out : follow, detect http://buttonshy.com/designdiary/DD060-Bird-Dog.mp3
059: Woolgathering
March 14, 2018 11:52Today we look at board game design based on the word "woolgathering". : indulgence in idle daydreaming http://buttonshy.com/designdiary/DD059-Woolgathering.mp3
058: Scarify
March 14, 2018 02:20Today we look at board game design based on the word "scarify". 1 : to make scratches or small cuts in (something, such as the skin) 2 : to lacerate the feelings of 3 : to break up, loosen, or roughen the surface of (something, such as a field or road) 4 : to cut or soften the wall of (a hard seed) to hasten : germination http://buttonshy.com/designdiary/DD058-Scarify.mp3
057: Rabble
March 13, 2018 00:09Today we look at board game design based on the word "rabble". 1 : a disorganized or confused collection of things 2 a : a disorganized or disorderly crowd of people : mob b : the lowest class of people http://buttonshy.com/designdiary/DD057-Rabble.mp3
Roundtable 01: Subjugation (Granite Game Summit 2018)
March 12, 2018 10:24I am joined by Daniel Newman, Chip Beauvais (and his daughter Eve), Chris Anderson and Jason Greeno in our very first roundtable version of Design Diary. We discuss the word "subjugation", which was submitted by @BLMachine on twitter. Definition: 1 : to bring under control and governance as a subject : conquer 2 : to make submissive : subdue A few quick notes: This was the first time doing this, and my first time using my son's GoPro head mount. I learned a lot for next time, which is com...
056: Cursory (with special guest John duBois)
March 11, 2018 18:24Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "cursory". : rapidly and often superficially performed or produced : hasty http://buttonshy.com/designdiary/DD056-Cursory.mp3
055: Elucidate (with special guest John duBois)
March 10, 2018 14:16Today special guest John duBois (Avignon: A Clash of Popes) looks at board game design based on the word "elucidate". 1 : to make lucid especially by explanation or analysis 2 : to give a clarifying explanation http://buttonshy.com/designdiary/DD055-Elucidate.mp3
054: Nondescript
March 09, 2018 15:13Today we look at board game design based on the word "nondescript". 1 : belonging or appearing to belong to no particular class or kind : not easily described 2 : lacking distinctive or interesting qualities : dull, drab http://buttonshy.com/designdiary/DD054-Nondescript.mp3
053: Agon
March 08, 2018 20:45Today we look at board game design based on the word "agon". : conflict; especially : the dramatic conflict between the chief characters in a literary work http://buttonshy.com/designdiary/DD053-Agon.mp3
052: Exegesis (with design community showcase)
March 08, 2018 01:28Today we look at board game design based on the word "exegesis". Stick around to the end to hear some concepts from the design community. : exposition, explanation; especially : an explanation or critical interpretation of a text http://buttonshy.com/designdiary/DD052-Exegesis.mp3
051: Tenebrous
March 06, 2018 12:37Today we look at board game design based on the word "tenebrous". 1 : shut off from the light : dark, murky 2 : hard to understand : obscure 3 : causing gloom http://buttonshy.com/designdiary/DD051-Tenebrous.mp3
050: Validate
March 06, 2018 00:53Today we celebrate 50 episodes and look at board game design based on the word "validate". 1 a : to make legally valid : ratify b : to grant official sanction to by marking c : to confirm the validity of (an election); also : to declare (a person) elected 2 a : to support or corroborate on a sound or authoritative basis b : to recognize, establish, or illustrate the worthiness or legitimacy of http://buttonshy.com/designdiary/DD050-Validate.mp3
049: Ad Hoc (with special guest James O'Connor)
March 04, 2018 17:05Today special guest James O'Connor (Welcome to DinoWorld, Jewelers Row) looks at board game design based on the word "Ad Hoc". 1 a : concerned with a particular end or purpose b : formed or used for specific or immediate problems or needs 2 : fashioned from whatever is immediately available : improvised http://buttonshy.com/designdiary/DD049-AdHoc.mp3
048: Caravansary (with special guest James O'Connor)
March 03, 2018 13:40Today special guest James O'Connor (Welcome to Dino World, Jewelers Row) looks at board game design based on the word "caravansary". 1 : an inn surrounding a court in eastern countries where caravans rest at night 2 : hotel, inn http://buttonshy.com/designdiary/DD048-Caravansary.mp3
047: Meld
March 02, 2018 15:59Today we look at board game design based on the word "meld". : to blend or mix together : merge http://buttonshy.com/designdiary/DD047-Meld.mp3
046: Plangent
March 01, 2018 18:06Today we look at board game design based on the word "plangent". 1 : having a loud reverberating sound 2 : having an expressive and especially plaintive quality http://buttonshy.com/designdiary/DD046-Plangent.mp3
045: Demarcate
March 01, 2018 03:18Today we look at board game design based on the word "demarcate". 1 : to fix or define the limits of : delimit 2 : to set apart : distinguish http://buttonshy.com/designdiary/DD045-Demarcate.mp3
044: Refection
February 28, 2018 00:13Today we look at board game design based on the word "refection". 1 : refreshment of mind, spirit, or body; especially : nourishment 2 a : the taking of refreshment b : food and drink together : repast http://buttonshy.com/designdiary/DD044-Refection.mp3
043: Sanguine
February 26, 2018 12:43Today we look at board game design based on the word "sanguine". 1 : bloodred 2 a : consisting of or relating to blood b : bloodthirsty, sanguinary c : ruddy 3 : having blood as the predominating bodily humor; also : having the bodily conformation and temperament held characteristic of such predominance and marked by sturdiness, ruddy color, and cheerfulness 4 : confident, optimistic http://buttonshy.com/designdiary/DD043-Sanguine.mp3
042: Panegyric (with special guest Robin Gibson)
February 25, 2018 15:28Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "panegyric". : a eulogistic oration or writing; also : formal or elaborate praise http://buttonshy.com/designdiary/DD042-Panegyric.mp3
041: Biddable (with special guest Robin Gibson)
February 24, 2018 18:44Today special guest Robin Gibson (Starship Babel, Arcane Bakery Clash) looks at board game design based on the word "biddable". 1 : easily led, taught, or controlled : docile 2 : capable of being bid http://buttonshy.com/designdiary/DD041-Biddable.mp3
040: Yuppify
February 24, 2018 00:48Today we look at board game design based on the word "yuppify". : to make appealing to yuppies; also : to infuse with the qualities or values of yuppies http://buttonshy.com/designdiary/DD040-Yuppify.mp3
039: Nebbish
February 22, 2018 14:02Today we look at board game design based on the word "nebbish". : a timid, meek, or ineffectual person http://buttonshy.com/designdiary/DD039-Nebbish.mp3
038: Frolic
February 21, 2018 21:48Today we look at board game design based on the word "frolic". 1 : to amuse oneself : make merry 2 : to play and run about happily : romp http://buttonshy.com/designdiary/DD038-Frolic.mp3
037: Nuts
February 20, 2018 19:12Today we look at board game design based on the word "nuts". 1 : enthusiastic, keen 2 : insane, crazy http://buttonshy.com/designdiary/DD037-Nuts.mp3
036: Adust
February 19, 2018 17:50Today we look at board game design based on the word "adust". : scorched, burned http://buttonshy.com/designdiary/DD036-Adust.mp3
035: Recuse (with special guest Jason Glover)
February 18, 2018 16:32Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "recuse". Definition: : to disqualify (oneself) as judge in a particular case; broadly : to remove (oneself) from participation to avoid a conflict of interest http://buttonshy.com/designdiary/DD035-Recuse.mp3
034: Insaturation (with special guest Jason Glover)
February 17, 2018 18:28Today special guest Jason Glover (Four Tribes, Dig Down Dwarf, Stew) looks at board game design based on the word "insaturation". Definition: 1 : restoration after decay, lapse, or dilapidation 2 : an act of instituting or establishing something http://buttonshy.com/designdiary/DD034-Insaturation.mp3
033: Mnemonic
February 16, 2018 17:54Today we look at board game design based on the word "mnemonic". 1 : assisting or intended to assist memory; also : of or relating to a technique of improving the memory 2 : of or relating to memory http://buttonshy.com/designdiary/DD033-Mnemonic.mp3
032: Embargo
February 15, 2018 17:45Today we look at board game design based on the word "embargo". 1 : an order of a government prohibiting the departure of commercial ships from its ports 2 : a legal prohibition on commerce 3 : stoppage, impediment; especially : prohibition 4 : an order by a common carrier or public regulatory agency prohibiting or restricting freight transportation http://buttonshy.com/designdiary/DD032-Embargo.mp3
031: Carp
February 14, 2018 11:44Today we look at board game design based on the word "carp". : to find fault or complain querulously http://buttonshy.com/designdiary/DD031-Carp.mp3
030: Logomachy
February 13, 2018 12:12Today we look at board game design based on the word "logomachy" and pose the relevant and always topical question "what is a game?" 1 : a dispute over or about words 2 : a controversy marked by verbiage http://buttonshy.com/designdiary/DD030-Logomachy.mp3
029: Spavined
February 12, 2018 11:48Today we look at board game design based on the word "spavined". 1 : affected with swelling 2 : old and decrepit : over-the-hill http://buttonshy.com/designdiary/DD029-Spavined.mp3
028: Blench (with special guest Rob Cramer)
February 11, 2018 19:33Today special guest Rob Cramer (Turbo Drift) looks at board game design based on the word "blench". Definition: : to draw back or turn aside from lack of courage : flinch http://buttonshy.com/designdiary/DD028-Blench.mp3