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Design Diary

150 episodes - English - Latest episode: over 5 years ago - ★★★★★ - 4 ratings

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Episodes

177: Tchotchke (with co-host Rob Cramer)

March 01, 2019 18:32

Today we look at board game design based on the word "tchotchke". : knickknack, trinket http://buttonshy.com/designdiary/DD177-Tchotchke.mp3

176: Perennial (with co-host Rob Cramer)

February 21, 2019 21:32

Today we look at board game design based on the word "perennial". 1 : present at all seasons of the year 2 : persisting for several years usually with new herbaceous growth from a perennating part 3 a : persistent, enduring b : continuing without interruption : constant, perpetual c : regularly repeated or renewed : recurrent http://buttonshy.com/designdiary/DD176-Perennial.mp3

175: Dossier (with co-host Rob Cramer)

February 13, 2019 18:27

Today we look at board game design based on the word "dossier". : a file containing detailed records on a particular person or subject http://buttonshy.com/designdiary/DD175-Dossier.mp3

174: Betwixt (with co-host Rob Cramer)

January 30, 2019 21:30

Today we look at board game design based on the word "betwixt". : between http://buttonshy.com/designdiary/DD174-Betwixt.mp3

173: Noisome (with co-host Rob Cramer)

January 16, 2019 17:37

Today we look at board game design based on the word "noisome". 1 : noxious, harmful 2 a : offensive to the senses and especially to the sense of smell b : highly obnoxious or objectionable http://buttonshy.com/designdiary/DD173-Noisome.mp3

172: Malinger

January 15, 2019 17:00

Today we look at board game design based on the word "malinger". : to pretend or exaggerate incapacity or illness (as to avoid duty or work) http://buttonshy.com/designdiary/DD172-Malinger.mp3

171: Tomfoolery (with co-host Rob Cramer)

January 04, 2019 18:36

Today we look at board game design based on the word "tomfoolery". : playful or foolish behavior http://buttonshy.com/designdiary/DD171-Tomfoolery.mp3

170: Derring Do (with co-host Rob Cramer)

December 29, 2018 14:33

Today we look at board game design based on the word "derring do". : daring action : daring http://buttonshy.com/designdiary/DD170-DerringDo.mp3

169: Lycanthropy (with co-host Rob Cramer)

December 13, 2018 19:39

Today we look at board game design based on the word "lycanthropy" 1 : a delusion that one has become a wolf 2 : the assumption of the form and characteristics of a wolf held to be possible by witchcraft or magic http://buttonshy.com/designdiary/DD169-Lycanthropy.mp3

168: Indoctrinate (with co-host Rob Cramer)

December 06, 2018 18:07

Today we look at board game design based on the word "indoctrinate". 1 : to instruct especially in fundamentals or rudiments : teach 2 : to imbue with a usually partisan or sectarian opinion, point of view, or principle http://buttonshy.com/designdiary/DD168-Indoctrinate.mp3

167: Acceptation (with co-host Rob Cramer)

November 15, 2018 16:34

Today we look at board game design based on the word "acceptation". 1 : acceptance; especially : favorable reception or approval 2 : a generally accepted meaning of a word or understanding of a concept http://buttonshy.com/designdiary/DD167-Acceptation.mp3

166: Weltschmerz (with co-host Rob Cramer)

November 07, 2018 11:02

Today we look at board game design based on the word "weltschmerz". 1 often capitalized Weltschmerz : mental depression or apathy caused by comparison of the actual state of the world with an ideal state 2 often capitalized Weltschmerz : a mood of sentimental sadness http://buttonshy.com/designdiary/DD166-Weltschmerz.mp3

165: Luddite (with co-host Rob Cramer)

November 01, 2018 16:07

Today we look at board game design based on the word "Luddite". : one of a group of early 19th-century English workmen destroying laborsaving machinery as a protest; broadly : one who is opposed to especially technological change http://buttonshy.com/designdiary/DD165-Luddite.mp3

163: Atone (with co-host Rob Cramer)

October 17, 2018 16:00

Today we look at board game design based on the word "atone". 1 : to make amends : to provide or serve as reparation or compensation for something bad or unwelcome — usually + for 2 : to make reparation or supply satisfaction for : expiate — used in the passive voice with for http://buttonshy.com/designdiary/DD163-Atone.mp3

162: Enigmatic (with co-host Rob Cramer)

October 10, 2018 20:12

Today we look at board game design based on the word "enigmatic". : of, relating to, or resembling an enigma : mysterious http://buttonshy.com/designdiary/DD162-Enigmatic.mp3

161: Exigent (with co-host Rob Cramer)

September 26, 2018 18:45

Today we look at board game design based on the word "exigent". 1 : requiring immediate aid or action 2 : requiring or calling for much : demanding http://buttonshy.com/designdiary/DD161-Exigent.mp3

160: Taciturn (with co-host Rob Cramer)

September 19, 2018 20:07

Today we look at board game design based on the word "taciturn". : temperamentally disinclined to talk http://buttonshy.com/designdiary/DD160-Taciturn.mp3

159: Nonchalant (with co-host Rob Cramer)

September 12, 2018 16:39

Today we look at board game design based on the word "nonchalant". : having an air of easy unconcern or indifference http://buttonshy.com/designdiary/DD159-Nonchalant.mp3

158: Debunk (with co-host Rob Cramer)

August 29, 2018 16:38

Today we look at board game design based on the word "debunk". : to expose the sham or falseness of http://buttonshy.com/designdiary/DD158-Debunk.mp3

157: Risorgimento (with co-host Rob Cramer)

August 15, 2018 12:37

Today we look at board game design based on the word "risorgimento". 1 often capitalized : the 19th century movement for Italian political unity 2 : a time of renewal or renaissance : revival http://buttonshy.com/designdiary/DD157-Risorgimento.png

156: Behemoth (with co-host Rob Cramer)

August 08, 2018 19:00

Today we look at board game design based on the word "behemoth". 1 often capitalized : a mighty animal described in Job 40:15-24 as an example of the power of God 2 : something of monstrous size, power, or appearance http://buttonshy.com/designdiary/DD156-Behemoth.mp3

155: Salvo (with co-host Rob Cramer)

August 01, 2018 16:00

Today we look at board game design based on the word "salvo". 1 a : a simultaneous discharge of two or more guns in military action or as a salute b : the release all at one time of a rack of bombs or rockets (as from an airplane) c : a series of shots by an artillery battery with each gun firing one round in turn after a prescribed interval d : the bombs or projectiles released in a salvo 2 a : a sudden burst b : a spirited attack http://buttonshy.com/designdiary/DD155-Salvo.mp3

154: Nimiety (with co-host Rob Cramer)

July 26, 2018 15:16

Today we look at board game design based on the word "nimiety". : excess, redundancy http://buttonshy.com/designdiary/DD154-Nimiety.mp3

152: Pyrotechnics (with co-host Rob Cramer)

July 18, 2018 12:23

Today we look at board game design based on the word "pyrotechnics". 1 singular or plural in construction : the art of making or the manufacture and use of fireworks 2 a : a display of fireworks b : a spectacular display (as of extreme virtuosity) http://buttonshy.com/designdiary/DD153-Pyrotechnics.mp3

152: Benevolent

July 17, 2018 12:00

Today we look at board game design based on the word "benevolent". 1 a : marked by or disposed to doing good b : organized for the purpose of doing good 2 : marked by or suggestive of goodwill http://buttonshy.com/designdiary/DD152-Benevolent.mp3 

151: Transmogrify

July 16, 2018 12:00

Today we look at board game design based on the word "transmogrify". : to change or alter greatly and often with grotesque or humorous effect http://buttonshy.com/designdiary/DD151-Transmogrify.mp3

150: Shenanigan (with special guest Marshall Britt)

July 13, 2018 17:09

Today Marshall Britt (Stir Fry 18, Re-Chord) looks at board game design based on the word "shenanigan". 1 : a devious trick used especially for an underhand purpose 2 a : tricky or questionable practices or conduct — usually used in plural b : high-spirited or mischievous activity — usually used in plural http://buttonshy.com/designdiary/DD150-Shenanigan.mp3

149: Asseverate

July 13, 2018 03:27

Today we look at board game design based on the word "asseverate". : to affirm or declare positively or earnestly http://buttonshy.com/designdiary/DD149-Asseverate.mp3

148: Bedizen (with co-host Rob Cramer)

July 11, 2018 17:11

Today we look at board game design based on the word "bedizen". : to adorn gaudily http://buttonshy.com/designdiary/DD148-Bedizen.mp3

147: Regardless

July 10, 2018 17:48

Today we look at board game design based on the word "regardless". :despite everything http://buttonshy.com/designdiary/DD147-Regardless.mp3 

146: Canicular

July 09, 2018 15:26

Today we look at board game design based on the word "canicular". :of or relating to the period between July and early September when hot weather occurs in the northern hemisphere.  http://buttonshy.com/designdiary/DD146-Canicular.mp3

145: Meritorious (with special guest Greg Loring-Albright)

July 06, 2018 19:21

Today Greg Loring-Albright (Leviathan) looks at board game design based on the word "meritorious". : deserving of honor or esteem http://buttonshy.com/designdiary/DD145-Meritorious.mp3

144: Balmy (with co-host Rob Cramer)

July 05, 2018 17:34

Today we look at board game design based on the word "balmy". 1 a : having the qualities of balm : soothing b : mild, temperate 2 : crazy, foolish http://buttonshy.com/designdiary/DD144-Balmy.mp3

143: Anachronism (with special guest Keith Ferguson)

June 29, 2018 14:21

Today Keith Ferguson (Santa's Workshop) looks at board game design based on the word "anachronism". 1 : an error in chronology; especially : a chronological misplacing of persons, events, objects, or customs in regard to each other 2 : a person or a thing that is chronologically out of place; especially : one from a former age that is incongruous in the present 3 : the state or condition of being chronologically out of place http://buttonshy.com/designdiary/DD143-Anachronism.mp3

142: Voracity

June 29, 2018 01:06

Today we look at board game design based on the word "voracity". : the quality or state of being ravenous or insatiable http://buttonshy.com/designdiary/DD142-Voracity.mp3

141: Mantic (with co-host Rob Cramer)

June 27, 2018 18:45

Today we look at board game design based on the word "mantic".  : of or relating to the faculty of divination : prophetic http://buttonshy.com/designdiary/DD141-Mantic.mp3

140: Quail

June 26, 2018 17:19

Today we look at board game design based on the word "quail". 1 : to give way : falter 2 : to recoil in dread or terror : cower http://buttonshy.com/designdiary/DD140-Quail.mp3

139: Jabberwocky

June 25, 2018 17:18

Today we look at board game design based on the word "jabberwocky". : meaningless speech or writing http://buttonshy.com/designdiary/DD139-Jabberwocky.mp3

138: Permeable (with special guest Jeffrey Henning)

June 22, 2018 16:26

Today Jeffrey Henning (City Blocks) looks at board game design based on the word "permeable". : capable of being permeated : penetrable; especially : having pores or openings that permit liquids or gases to pass through http://buttonshy.com/designdiary/DD138-Permeable.mp3

137: Defenestration

June 21, 2018 20:23

Today we look at board game design based on the word "defenestration". 1 : a throwing of a person or thing out of a window 2 : a usually swift dismissal or expulsion (as from a political party or office) http://buttonshy.com/designdiary/DD137-Defenestration.mp3

136: Unbeknownst (with co-host Rob Cramer)

June 20, 2018 18:37

Today we look at board game design based on the word "unbeknownst". 1 : happening or existing without the knowledge of someone specified — usually used with to 2 : not known or not well-known : unknown http://buttonshy.com/designdiary/DD136-Unbeknownst.mp3

135: Epithet

June 19, 2018 16:03

Today we look at board game design based on the word "epithet". 1 : a characterizing word or phrase accompanying or occurring in place of the name of a person or thing 2 : a disparaging or abusive word or phrase 3 : the part of a taxonomic name identifying a subordinate unit within a genus http://buttonshy.com/designdiary/DD135-Epithet.mp3

134: Abrogate

June 18, 2018 14:18

Today we look at board game design based on the word "abrogate". 1 : to abolish by authoritative action : annul 2 : to treat as nonexistent http://buttonshy.com/designdiary/DD134-Abrogate.mp3

133: Indigence (with co-host Rob Cramer)

June 13, 2018 12:38

Today we look at board game design based on the word "indigence". : a level of poverty in which real hardship and deprivation are suffered and comforts of life are wholly lacking http://buttonshy.com/designdiary/DD133-Indigence.mp3 

132: Petard (with co-host Rob Cramer)

June 06, 2018 09:57

Today we look at board game design based on the word "petard". 1 : a case containing an explosive to break down a door or gate or breach a wall 2 : a firework that explodes with a loud report http://buttonshy.com/designdiary/DD132-Petard.mp3

131: Cajole

June 01, 2018 03:16

Today we look at board game design based on the word "cajole". 1 a : to persuade with flattery or gentle urging especially in the face of reluctance : coax b : to obtain from someone by gentle persuasion 2 : to deceive with soothing words or false promises http://buttonshy.com/designdiary/DD131-Cajole.mp3

130: Aggress (with co-host Rob Cramer)

May 30, 2018 12:48

Today we look at board game design based on the word "aggress". : to make an attack : to act aggressively http://buttonshy.com/designdiary/DD130-Aggress.mp3

129: Garrulous

May 29, 2018 12:47

Today we look at board game design based on the word "garrulous". 1 : given to prosy, rambling, or tedious loquacity : pointlessly or annoyingly talkative 2 : using or containing many and usually too many words : wordy http://buttonshy.com/designdiary/DD129-Garrulous.mp3

128: Jocose (with co-host Rob Cramer)

May 23, 2018 12:48

Today we look at board game design based on the word "jocose". 1 : given to joking : merry 2 : characterized by joking : humorous http://buttonshy.com/designdiary/DD128-Jocose.mp3

127: Transpire

May 22, 2018 12:25

Today we look at board game design based on the word "transpire". 1 : to take place : go on, occur 2 a : to become known or apparent : develop b : to be revealed : come to light 3 : to give off vaporous material; specifically : to give off or exude watery vapor especially from the surfaces of leaves 4 : to pass in the form of a vapor from a living body 5 : to pass off or give passage to (a fluid) through pores or interstices http://buttonshy.com/designdiary/DD127-Transpire.mp3