C++ and Typescript at Ubisoft Massive with Ólafur Waage
CppCast
English - March 30, 2018 03:16 - 55 minutes - 38.4 MB - ★★★★★ - 105 ratingsTechnology Education How To embedded engineering cplusplus cpp developers gamedevelopment programming Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed
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Rob and Jason are joined by Ólafur Waage to discuss the work done at Ubisoft Massive using C++ and Typescript for application development and much more.
Ólafur Waage is a Generalist Programmer at Ubisoft Massive where he works on the Uplay PC client and services. His work focuses mainly on programming with C++ but Python and C# do appear from time to time. In his spare time he plays video games which is not surprising given his job but he also likes puzzles, non fiction audio books and it would be a very strange day if it were not filled with music in some way.
News Explore the design of a modern C++ library: MemCache++ case study Usability improvements in GCC 8 My Little Optimization: The Compiler is Magic Announcing Microsoft DirectX Raytracing! Ólafur Waage @olafurw Ólafur Waage's GitHub Links Malmö C++ User Group Massive Entertainment Sponsors Backtrace JetBrains Listener Survey CppCast Listener Survey Hosts @robwirving @lefticus