Hello everyone and welcome to CommanderCast Episode 435! This week Mark and Adam stuck in study hall and they go over some of new mechanics in Strixhaven! Time to learn up and get a grasp on what Ward and Magecraft do before the big test! While they’re at it, they also have to work a […]

Hello everyone and welcome to CommanderCast Episode 435! This week Mark and Adam stuck in study hall and they go over some of new mechanics in Strixhaven! Time to learn up and get a grasp on what Ward and Magecraft do before the big test! While they’re at it, they also have to work a essay for or against the rule about how sideboards are treated in Commander. Then they have a to write a paper on the non-legendary cards in the new set they feel well be good to see in their next games.


 


All that, plus our usual interstitial fodder, and all you have to do is Click the IB!!!


 


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CommanderCast Episode 435


Posted: April 5, 2021


 


Intros: 


 


Adam


 


Mark 


 


Keep up with the conversation on Facebook & Twitter.


 


Community

 


Should we get to play with Wishes/sideboards in EDH?


 


Per Commander’s rules (Play rule #11): 


“Parts of abilities which bring other card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator, [and, as Adam added, companion and learn]) do not function in Commander.”


 


Mark: Nay!


 


Adam: Yay!


 


Interstitial fodder: 

The Terror (AMC series on Hulu); see also The White Darkness about Henry Woolsey
Adam finally watched Fury Road
The Only Good Indians, by Stephen Graham Jones
Carter & Lovecraft, by Johnathan L. Howard

 


Strategy

 


Strixhaven mechanics


 


Lessons (see our Community segment)


 


Magecraft


“Magecraft is an ability word that highlights triggered abilities that give you some sort of benefit whenever you cast—or copy—an instant or sorcery spell.”


Ward


“Ward is a triggered ability. Whenever a permanent with ward becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that opponent pays whatever cost is after the word “ward.” That cost can be mana, life, or pretty much anything else that can be a cost. It’s important to note that any spell or ability controlled by an opponent can be affected by ward. This includes Aura spells, triggered abilities, and anything else that targets a permanent with ward. Spells and abilities that don’t target won’t cause ward to trigger, though.”


 


(Oh yeah, and more MDF cards.  Can I get a clear sleeve up in this spot?)


 


Technology

 


Strixhaven non-Legendary creatures that we think are O-K.


 

Archmage Emeritus
Efreet Flamepainter
Multiple Choice
Professor Onyx
Radiant Scrollwielder
Reconstruct History
Resculpt
*Sinister Dominance (The English name for this card is Baleful Mastery)
Solve the Equation
*Symmetry Master (The English name for this card is Master Symmetrist)
Thrilling Discovery
Venerable Warsinger
Wandering Archaic // Explore the Vastlands
Witherbloom Apprentice

 


Outtro/Contacts:


 


CommanderCast  – Email: commandercast(at)gmail(dot)com // twitter: (at)CommanderCast


 


Calvin – Email: captainredzone(at)gmail(dot)com  // twitter: (at)CaptainRedZone


 


Mark – Email: mahlerma(at)gmail(dot)com


 


Adam – (at)squire9999


 


Be sure to check out our CommanderCast Facebook page. 


 


And a big thanks to everyone here at the CommanderCast Network. We’ll see you next week with more community, strategy, and technology. Until then, LET’S GET IT!

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