Previous Episode: 53: Nobody Likes C++
Next Episode: 55: Faster Than a Car

Welcome to Code Completion, Episode 54! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code!
Follow us @CodeCompletion (https://twitter.com/CodeCompletion) on Twitter to hear about our upcoming livestreams, videos, and other content.
Today, we discuss:
- Code Completion Club: https://codecompletion.io/jointheclub
- Indie App Spotlight, with a new app for you to check out:
- Huh? (https://apps.apple.com/app/id1330097506#?platform=iphone) by Peter Yaacoub (https://twitter.com/yaapete)
- What makes a great Mac app?
- Menus and key commands
- Building on positive experiences
- Windowing
- Dogfooding
- Consistent functionality
- Losing UI Knowledge and the Human Interface Guidelines
- Older HIGs (https://mjtsai.com/blog/2021/10/15/old-apple-human-interface-guidelines/)
- Undo, and “Forgiveness” (https://apple.stackexchange.com/questions/189327/old-versions-of-the-os-x-human-interface-guidelines)
- Contextual Menus
- The Aftershow’s Rebranding: Commented Out:
- Folklore.org (https://www.folklore.org)
- Bash.org:
- Next-level role-play (http://bash.org/?104383)
- Passwords (http://bash.org/?244321)
Also, join us for #CompleteTheCode and Compiler Error, two segments that test both your knowledge and our knowledge on Swift, Apple, and all things development!
Your hosts for this week:
* Fernando Olivares (https://twitter.com/FromJRtoSR)
* Spencer Curtis (https://twitter.com/SpencerCCurtis)
* Dimitri Bouniol (https://twitter.com/DimitriBouniol)
Be sure to also sign up to our monthly newsletter (https://codecompletion.io/), where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes.
You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process.
Sponsor
This week's episode of Code Completion is brought to you by Weekly Swift Exercises. Go to https://twitter.com/swiftexercises today to check it out!
Complete the Code
How can you make the same enum available in both Swift and Objective-C?
swift
// How can you make the enum below available in both Swift and Objective-C?
enum Choices {
case firstOne
case secondOne
case thirdOne
case fourthOne
}

Be sure to tweet us (https://twitter.com/intent/tweet?text=%23CompleteTheCode%20cc%2F%20%40CodeCompletion&original_referer=https%3A%2F%2Fcodecompletion.io) with hashtag #CompleteTheCode (https://twitter.com/hashtag/CompleteTheCode) if you know the answer!
Compiler Error
This week's Compiler Error has a theme: Classic Mac Apps!
1 - First Draft was a vector-based drawing app for Classic MacOS that featured a simplified toolset for making basic illustrations and line art.
2 - BOOM is a Mac game that blends Bomberman and DOOM, featuring Bomberman-style gameplay for one or two players, with enemies and sound effects closely inspirited by DOOM.
3 - Suitcase was an integral tool for any graphics professional, automating the process of enabling and disabling fonts based on the project at hand.
4 - Stuffit Expander was the solution for Mac users to decompress archives, and was an integral part of the shareware community, serving as the de-facto filetype for many downloaded Mac apps.

Welcome to Code Completion, Episode 54! We are a group of iOS developers and educators hoping to share what we love most about development, Apple technology, and completing your code!

Follow us @CodeCompletion on Twitter to hear about our upcoming livestreams, videos, and other content.

Today, we discuss:

Code Completion Club: https://codecompletion.io/jointheclub
Indie App Spotlight, with a new app for you to check out:

Huh? by Peter Yaacoub

What makes a great Mac app?

Menus and key commands
Building on positive experiences
Windowing
Dogfooding
Consistent functionality
Losing UI Knowledge and the Human Interface Guidelines

Older HIGs

Undo, and “Forgiveness”
Contextual Menus

The Aftershow’s Rebranding: Commented Out:

Folklore.org
Bash.org:

Next-level role-play
Passwords

Also, join us for #CompleteTheCode and Compiler Error, two segments that test both your knowledge and our knowledge on Swift, Apple, and all things development!

Your hosts for this week:

Fernando Olivares
Spencer Curtis
Dimitri Bouniol

Be sure to also sign up to our monthly newsletter, where we will recap the topics we discussed, reveal the answers to #CompleteTheCode, and share even more things we learned in between episodes.

You are what makes this show possible, so please be sure to share this with your friends and family who are also interested in any part of the app development process.

Sponsor

This week's episode of Code Completion is brought to you by Weekly Swift Exercises. Go to https://twitter.com/swiftexercises today to check it out!

Complete the Code

How can you make the same enum available in both Swift and Objective-C?

// How can you make the enum below available in both Swift and Objective-C?
enum Choices {
case firstOne
case secondOne
case thirdOne
case fourthOne
}

Be sure to tweet us with hashtag #CompleteTheCode if you know the answer!

Compiler Error

This week's Compiler Error has a theme: Classic Mac Apps!

1 - First Draft was a vector-based drawing app for Classic MacOS that featured a simplified toolset for making basic illustrations and line art.

2 - BOOM is a Mac game that blends Bomberman and DOOM, featuring Bomberman-style gameplay for one or two players, with enemies and sound effects closely inspirited by DOOM.

3 - Suitcase was an integral tool for any graphics professional, automating the process of enabling and disabling fonts based on the project at hand.

4 - Stuffit Expander was the solution for Mac users to decompress archives, and was an integral part of the shareware community, serving as the de-facto filetype for many downloaded Mac apps.

Twitter Mentions