How Indie Games Get Made artwork

BosBattle: The Deep End Games' Bill & Amanda Gardner

How Indie Games Get Made

English - July 31, 2020 11:00 - 34 minutes - 23.7 MB - ★★★★★ - 1 rating
Video Games Leisure indie games video game development indie game development independent development radio storytelling Homepage Download Apple Podcasts Google Podcasts Overcast Castro Pocket Casts RSS feed

Previous Episode: #5 MIT's T.L. Taylor
Next Episode: S1E1: Scarlet Hollow

This is an episode from BosBattle, the predecessor to How Indie Games Get Made.

After a long hiatus, BosBattle is back for one final episode. But please stay subscribed! We are working on a new narrative nonfiction show about how indie games get made, and this feed will become the home of the new podcast when it launches. Read more about our plans for the new podcast and why there was a long hiatus at http://bosbattle.com.

If you know a good story about someone who made or is making a game, please send story ideas for the new podcast to [email protected]. We are focusing on individuals and teams of 10 or fewer to start out.

For updates on the new podcast, subscribe to our newsletter: http://bit.ly/bosbattle.

In this episode, The Deep End Games co-founders Bill and Amanda Gardner discuss why they decided to form an indie game studio, where they got the idea for their 2017 narrative thriller game Perception, how a love of horror movies influenced the game's premise and how they coped with development crunch.

Music by Jesse Gertz: http://jessegertz.com/.

Recorded at PRX's Podcast Garage in Allston (before the pandemic): https://www.podcastgarage.org/.